Protector (3.5e Spell)
From D&D Wiki
This material is published under the OGL 1.0a. |
Conjuration | |
Level: | Tarot 6 |
---|---|
Components: | V, F |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | One summoned protector |
Duration: | 1 round/level |
Saving Throw: | None |
Spell Resistance: | No |
This spell conjures a guardian spirit that takes the form of an armored warrior. For the duration of the spell, the guardian will physically defend the caster, or one individual designated by the caster, from harm. The protected individual is known as the charge. if any seek to engage the charge, the guardian will appear between the combatants. If a ranged weapon is used agains tthe charge, the guardian will attempt to deflect or absorb the damage.
The protector has a defensive value of +8 that it used to protect its charge. The protector will try to block any attack that will hit the charge, rolling a 1d20+8 check (DC equal to the total attack roll against the target). If successful, the attack has no effect on the charge; however, if the check fails, the charge is attacked, as normal.
Spells such as banishment and dispel magic can send the guardian spirit back to its home plane.
Arcana[edit]
This spell can only be cast using the King of Swords as a focus.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Tarot Mage