Prosthetic Arm Enhancer (4e Equipment)
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Prosthetic Arm Enhancer | Level 2+ Rare | ||||||||||||||||||
These reinforcing actuators fit on your existing prosthetic arm, and provide load-bearing across your shoulders and back. | |||||||||||||||||||
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Weapon: Special | |||||||||||||||||||
Prerequisite: You must have a Prosthetic Arm, and the Implant Cybernetic ritual performed on you before you can equip this item. | |||||||||||||||||||
Enhancement: Attack rolls and damage rolls | |||||||||||||||||||
Critical: +1d6 damage per plus | |||||||||||||||||||
Prerequisite: You must have a Prosthetic Arm, and the Implant Cybernetic ritual performed on you before you can equip this item. | |||||||||||||||||||
Properties | |||||||||||||||||||
♦ You prosthetic arm becomes a weapon with which you are proficient. It deals 1d8 damage, has a +3 proficiency bonus, has the off-hand property, and is considered to be in the Unarmed weapon group. | |||||||||||||||||||
♦ (Machine Bonus): As a weapon, your prosthetic arm also has the defensive property. In addition, your maximum hit points increases by 1 per plus. | |||||||||||||||||||
Power ♦ Encounter (Free Action) | |||||||||||||||||||
When you make a Strength or Dexterity based check, you gain a +5 bonus to that check. |
With this item, your prosthetic arm strikes hard and fast enough that it can be considered a weapon, and permits you greater feats of strength such as bending bars or lifting a portcullis. If the implant ritual permits you to take the machine bonus, the arm becomes swift and robust enough to easily parry incoming blows.
- Implant Failure
On a failed Implant Cybernetic ritual you take a -2 penalty to Strength and Athletic checks until you have passed three milestones.
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