Prop-Plane, Crew (Metal Gear Supplement)
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Prop-Plane, Single[edit]
Huge vehicle (8,000 lb.)
Damage Immunities poison, psychic Prone Deficiency. If the plane rolls over and falls prone, it can't right itself and is incapacitated until flipped upright. Helm (Requires 1 Crew and Grants Half Cover). Drive and steer the plane. Ascend/Descend. If the plane is able to move, the driver causes the plane to ascend or descend 60 feet. Juke. If the plane is able to move, the driver can use its reaction to grant the plane advantage on a Dexterity saving throw. |
VariantsCrew Prop BomberPropeller planes were the aircraft that created the concept of an air force, with bombers representing a new direction for war: who ever controls the air controls the ground. A prop bomber is Rare. Passengers can access the following action station: Machine Gun (Requires 1 Crew and Grants Half Cover). +X to hit, range 60/600 ft., one target. Hit: 11 (3d6) piercing damage 1d4 times. Must be reloaded as an action after 20 shots. 25 lb. Bomb: Ranged Weapon Attack: +X to hit, range 5-foot wide cylinder originating from the center of the bomber, extending towards the ground. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 30 feet of the impact point must make a DC 20 Dexterity saving throw, taking 42 (12d6) bludgeoning damage on a failed save, or half as much damage on a successful one. Objects and structures take double damage from the bomb. The vehicle comes with 14 25 lb. bombs. |
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