Progenitor of the Gith (3.5e Prestige Class)
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Progenitor of the Gith[edit]
“ | I’ve spent five years as a slave to brain-eating geniuses, fighting every day in the pits for their amusement, killing beings culled from dozens of planes. Do you really think this crap impresses me? | ” |
The Illithid are slavers extraordinaire, masters of the mind control and capable of traveling far in their search for slaves. To escape their clutches, one must become a creature as powerful as them, and some do so by absorbing the ambient psionic radiations of their cities and becoming a more than mortal creature. In this way, the Githzerai and Githyanki earned their freedom, and this route is still open to those willing and capable of surrendering their essence in exchange for communion with the Astral Plane.
Becoming a Progenitor of the Gith[edit]
Base Attack Bonus: | +4 |
---|---|
Race: | Any |
Special: | Must have spent five years as a slave in an illithid city. |
Level | Base Attack Bonus |
Saving Throws | Special | ||
---|---|---|---|---|---|
Fort | Ref | Will | |||
1st | +1 | +2 | +2 | +2 | Endurance of the Mind, Thoughtful Warrior |
2nd | +2 | +3 | +3 | +3 | Ideas Made Form |
3rd | +3 | +3 | +3 | +3 | Movement of the Mind |
4th | +4 | +4 | +4 | +4 | Astral Strike |
5th | +5 | +4 | +4 | +4 | Native of the Silver Sky |
Class Skills (4 + Int modifier per level)
The Progenitor of Gith’s skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), and Swim (Str).
Class Features[edit]
All of the following are class features of the Progenitor of the Gith
Weapon and Armor Proficiency: Progenitors of Gith gain proficiency in the composite long bow, and gain no armor proficiencies.
Thoughtful Warrior (Sp): At 1st level, a Progenitor gains the ability to cast daze, mage hand, and feather fall at will as a spell-like ability
Endurance of the Mind (Su): A Progenitor has likely been mind blasted and charmed many times in his life. If he is currently the subject of an ongoing effect that allows a Willpower save, he may retest that saving throw every round. Success is treated as if he had passed the initial Willpower save.
Ideas Made Form (Sp): At 2nd level, the Progenitor gains the ability to cast clairaudience/clairvoyance and shatter at will as spell-like abilities
Movement of the Mind (Sp): At 3rd level, the Progenitor gains the ability to cast dimension door at will as a spell-like ability.
Astral Strike (Sp): At 4th level, a Progenitor can cast telekinesis at will as a spell-like ability.
Native of the Silver Sky (Ex): At 5th level, the energies of the Astral Plane now bolster the physical form of the Progenitor, and he gains becomes an Outsider native to the Astral Plane and he gains Spell Resistance equal to his character level +5, a +4 bonus to AC, and the ability to cast plane shift twice a day as a spell-like ability.
If he breeds with a githzerai or githyanki, any offspring will be of that race.
Playing a Progenitor of the Gith[edit]
Any Progenitor has memories he or she doesn't want. It's very likely that a Progenitor is an emotional wreck, plagued by nightmares and his own memories.
Combat: You've got Full BAB, so you can mix it up in melee well enough. But your real advantage comes from your spell-like abilities. Thanks to Dimension Door, you can appear right next to anyone who's trying to attack from range and ruin their day. Telekinesis is a very handy all-purpose ability, and once you get Plane Shift, you can send an offending opponent to the unpleasant plane of your choice.
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