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|This material is published under the OGL 1.0a.|
|Level:||Blg 2, Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2|
|Components:||V, S, M/DF|
|Casting time:||1 standard action|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Target, or Area:||5-ft.-radius spread; or one solid object or one crystalline creature|
|Saving Throw:||Will negates (object); Will negates (object) or Fortitude half; see text|
|Spell Resistance:||Yes (object)|
Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.
Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.
Arcane Material Component: A chip of mica.
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