Power Wild (5e Creature)
Power Wild[edit]
Medium fiend (heartless), chaotic evil Armor Class 16 (natural armor)
Proficiency Bonus +2 Pack Tactics. The power wild has advantage on an attack roll against a creature if at least one of the power wild's allies is within 5 feet of the creature and the ally isn't incapacitated. Relentless (Recharges after a Short or Long Rest). If the power wild takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. ACTIONSClaw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. BONUS ACTIONSAggressive. The power wild moves up to its speed toward a hostile creature that it can see.
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