Potion of Potions (5e Equipment)

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Potion, rare

A large bellied bottle filled with a colourful-kaleidoscopic entanglement of colours. The taste, texture, and thickness constantly change.

Upon ingestion, roll two d20. Two potions of the type rolled on the table below will spawn within a 5-foot radius of yourself.

d20 Potion
1 Potion of light; This potion emits dim light in a 3-foot radius. Upon consumption the the drinker emits bright light in a 30-foot radius and dim light in an additional 30-foot radius for 2d4 hours.
2 Potion of invisibility. This potion's container looks empty but feels as though it holds liquid. When you drink it, you become Invisible for 1 hour. Anything you wear or carry is Invisible with you. The effect ends early if you Attack or Cast a Spell.
3 Potion of Poison; A potion that appears to be a potion of healing, however an Arcana check (DC 14) will reveal that it is not. Upon drinking this the user receives 2d6 poison damage and must make a Constitution saving throw (DC 14) or be poisoned for 1 hour.
4 A Philter of Love
5 Potion of sleep; This potion appears to be a healing potion, however an Arcana check (DC 14) reveals its true nature. The drinker must make a Constitution saving throw (DC 14) or fall asleep for 2d4 hours. The affect ends if someone else wakes the drinker of if the drinker takes any damage.
6 A bottle of lemonade; This potion simply looks like lemonade. Roll a d20, the higher the number, the better the lemonade. A 1 is straight lemon juice and a 20 brings a smile to anyone's face.
7 Potion of luck; The liquid inside is a bright green that glitters in the sunlight. For the next 2d4 hours you may re-roll 1-2 on ability checks and attack rolls. You may do this once per roll.
8 Potion of Healing
9 Potion of Growth; When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
10 Potion of Diminution; When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
11 Greater Healing Potion
12 Potion of flight; This potion has a similar appearance to a cloudy sky, with most of it being a transparent light blue accompanied by small, swirling tufts of white in what looks like clouds. For 2d4 hours gain a flying speed equal to your movement speed, if you already have a flying speed, this increases that speed by 10-feet.
13 Truth serum: This potion does not emit light, but is a bright enough yellow to convince you that it just might. For 2d4 hours a creature whom consumes this potion cannot knowingly speak a lie, as though effected by a zone of truth spell.
14 Potion of the Linguist: This potion has a calming, transparent apricot color to it, and when held up to light, it appears as though there is a small feather inside. For 2d4 hours the drinker can read, write, and speak all languages.
15 Potion of Sudden Translocation: Inside this strangely shaped vial swirls a blackish purple liquid. When used it will randomly and instantly teleport the user to an unoccupied space up to 50 feet away. This includes through walls, into pits and between floors. However the potion will not work if you are otherwise prevented from teleporting either by dimensional shackles or other means (to your DM's discretion.)
16 Potion of Shapeshifting; With the appearance of a liquid that morphs from a light grey to a white repeatedly, this potion allows you to cast Polymorph on yourself without consuming any spell slots once within 24 hours of drinking this potion.
17 Potion of Flames: This potion is a glass orb filled with a flame that moves more like a liquid. When the bottle breaks, the fire within rushes out as a 3rd level fireball spell continuing in the direction the bottle was thrown.
18 Potion of Telepathy; The lquid inside is a bright violet with swirls of a darker green. Upon drinking, you gain the effects of telepathy for 2d4 hours.
19 Potion of Puerility; The potion appears as a constant swirl of pink and yellow that never mix. Upon consumption, the drinker must make a Wisdom saving throw (DC 14) or their mental state digresses and they act like a young child for the next 1d4 hours. Once the duration ends, the drinker will attempt to have "naptime" at all costs, and when they wake from their nap, they regard anything that happened during their childlike state to be nothing but a dream.
20 A potion, other than another potion of potions, is chosen randomly or by the DM.

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