Potara Earrings, Variant (5e Equipment)
Wondrous Item, artifact
A pair of divine earrings that are used by gods and divine beings to defend themselves from threats by the use of fusion but now in times of peace these earrings are more of fashion item then actually being used in battle, but to mortals they can be of extreme use and power by combining mortal power so that they can make the ultimate warrior, and now the earrings can be found in deep forgotten temples of the gods that once used them., once attuned to them it allows the user to fuse with any other humanoid that wears one of the two earing and you wear the other. The earrings come in many different color combinations but the most common is white and yellow. the earrings can't be destroyed through normal means.
The following happens when you fuse with an other humanoid
the fusion is counted as one entity
Add together the levels of both parts of the fusion( if both have levels , and you choose what levels from both parts of the fusion to the max of twenty)
Add together all ability scores from both parts of the fusion to the max of 20 for each score.
Gain all racial features of both parts of the fusion
Gain all class features of both parts of the fusion
the AC of the fusion is the higher AC of the parts + 3, no matter the equipment chosen on the fusion
Add together the the maximum hit points of both parts of the fusion + 20 and that is the max hit points of the fusion. the fusion starts off with its max hit points
Appearances of the fusion is the physical body features and you choose what clothes and armor/equipment appear on the fusion
the fusion has access to both spell lists of the parts of the fusion, and advantage on all Constitution saving throw to maintain concentration for its spells, and has +3 to all spells attacks and melee attacks and ability checks and saving throws.
the fusion get all items, proficiencys, equipment, feats, boons, gifts, charms and etc. of both parts of the fusion. the items and the equipment that is not on the fusion appear in a pocket dimension that the fusion can access at will, and the items and the equipment etc. go back to the respective part of the fusion when its over.
The fusion last for one hour unless one part of the fusion is god or god adjacent beings ( like Solars and children of gods) in which the fusion lasts forever and the only way to defuse is nothing short of a wish spell. After the fusion ends you can not fuse with anyone until a week has passed.
When the fusion uses a 7th 8th or 9th level spell the fusion rolls a d100 and must get above a 10 for a 7th level spell, 30 for a 8th level spell and 50 for a 9th level spell or instantly defuse.
To Destroy the Pair of Earrings: you must use something that involves some sort of Divine assistance ( like Divine Intervention ) or the uses of high power magic ( like a 7th spell shot or higher). |}
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