Possession Curse (Jujutsu Kaisen Supplement)
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Possession Curse[edit]
Medium undead (Cursed Spirit), chaotic evil Armor Class 15 (Natural Armor)
Saving Throws Wis +6, Cha +7 Cursed Energy. The Possession Curse has 27 Cursed Energy to spend on its features. This refills at the end of a long rest. Cursed Energy Recovery. The Possession Curse gains 1 Cursed Energy at the beginning of each of its turns. Cursed Attack. The Possession Curse's attacks are considered magical. Cursed Armor. Possession Curse can spend up to 4 cursed energy to give itself temporary hit points equal to the cursed energy spent times 5 for 1 minute (no action required). The Posession Curse can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0. ACTIONSSpectral Swipe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Force damage and 5 (1d10) Necrotic damage. Possession (5 Cursed Energy). As an action, the Cursed Spirit can attempt to possess a humanoid or beast that it can see within 60 feet. The target must succeed on a DC 15 Charisma saving throw. On a failure, the spirit vanishes into the target's body and takes control of it.
At the end of each of the possessed creature’s turns, it can make another Charisma saving throw to attempt to expel the Cursed Spirit. On a success, the possession ends, and the Cursed Spirit is forced out of the body and appears in an unoccupied space within 5 feet of the creature. The Cursed Spirit can remain inside the host for up to 1 hour, or until the host drops to 0 hit points. The Cursed Spirit can end the possession as a bonus action. BONUS ACTIONSRegeneration. The Possession Curse can spend up to 7 Cursed Energy, regaining hit points equal to 5 times the amount spent. Shifty. The Possession Curse can Disengage. REACTIONSRegeneration. As a Reaction to taking damage, The Possession Curse uses it's Regeneration. |
The Possession Curse is based on the fear of traditional cartoon ghosts and how they inhabit the bodies of others. The Possession Curse has 5 levels in the Jujutsu Sorcerer class.
Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see the Yeti Curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the Possession Curse. Hard to Kill(1/long rest). If the Possession Curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright. This feature does not work if the damage that had reduced them to 0 hit points was radiant damage. Incorporeal. The Possession Curse is immune to non-magical bludgeoning, piercing, and slashing attacks. It is also immune to the grappled, prone, and restrained conditions. In addition, the creature may move through solid surfaces like walls, floors, ceilings, and other structures. If the creature ends its turn inside of a structure, it takes 10 (3d6) force damage. Possession Drive (1/Turn). When the Possession Curse successfully Possesses another creature, it gains 4 Cursed Energy.
Immense Cursed Energy, Overflowing Cursed Energy. Improved Durability. This creature uses the Improved Durability rule. Not Canon. The Possession Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. |
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