Police Baton (Fallout Supplement)

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A military or police baton.

1

PL 4 Melee Weapon (Simple Weapons Proficiency)

Damage 1d6 Magazine
Critical 20 Size Medium
Damage Type Bludgeoning/Non-Lethal Weight 3 pounds
Range Increment Purchase DC 2 TU/20 Caps
Rate of Fire Restriction Common, West Coast/East Coast

Description[edit]

A pre-war police baton equipped by military and police forces for use as a non-lethal weapon used for riot control and criminal arrests. Now commonly found on guards and modern military police.

d20 Modern Rules[edit]

This weapon deals non-lethal damage.

Craft/Repair[edit]
  • Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The police baton can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
  • Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A police baton can be repaired with mechanical parts with a Repair check. Alternatively, another police baton can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use similar bludgeoning weapons such as clubs for parts if the feat is possessed.



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