Pochita (Chainsaw Man Supplement)
Pochita, Dog Form[edit]
Small fiend (Devil), lawful neutral Armor Class 15 (Hellish Defense)
Skills Acrobatics +5, Perception +3, Survival +3 Dread Tiers. Pochita has 10 Dread Tiers. Born From Fear. Pochita has advantage on saving throws against the frightened condition. Handlebars. A creature of medium size or larger can pick up Pochita to use him as a weapon. The creature must attempt to grapple Pochita, or he can let them pick him up willingly. While wielding Pochita, he counts as a melee weapon with the two-handed and heavy properties if the wielder is medium, as a melee weapon with no properties if the wielder is large as a melee weapon with the light property if the wielder is huge or gargantuan. His weapon damage is 1d12 slashing damage. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Chainsaw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage. BONUS ACTIONSRabid Strikes. After using his bite as part of the Attack action on his turn, Pochita may make another bite attack. Regeneration (1-2 Blood Points). Pochita can heal a d4 in hit points or regenerate a limb per blood point spent. REACTIONSRegeneration (1-2 Blood Points). In response to taking damage, Pochita uses his regeneration. |
Pochita has 2 levels in the Devil class.
This creature uses the Improved Durability rule. |
Pochita, Chainsaw Man Form[edit]
Medium fiend (Devil), lawful neutral Armor Class 21 (Hellish Defense)
Saving Throws Dex +10, Con +11 Dread Tiers. Pochita has 600 Dread Tiers. Devil Power Usage. Pochita has 25 devil power uses that he can use to fuel his abilities. He regains all spent uses at the end of a long rest. Born From Fear. Pochita has advantage on saving throws against the frightened condition. True Terror. Whenever a human makes a saving throw against being frightened by Pochita, their roll is reduced by 5. Endurance. Whenever Pochita makes a Constitution saving throw, he takes half as much damage on a failure and no damage on a success. Second Intentions. Pochita has advantage on Persuasion and Deception checks to make humans accept his contracts. Additionally, humans have disadvantage on Insight checks when trying to find his true intentions with the contract unless they have already made a contract with him before. Powerful Fear. When Pochita gains Dread Tiers, he gains 2 additional Dread Tiers. Terrifying Critical. Whenever Pochita lands a critical hit, he may roll an additional dice of damage. Additionally, the creature hit by the critical attack must make a DC 17 Wisdom saving throw. On a failure they are frightened of him for 1 minute, being able to remake the save at the start of its turn. On a success, they are not frightened. Horrifying Monster. Pochita may add his Strength modifier to his Intimidation checks (already applied). Incredible Might. Pochita's carrying capacity is doubled. Acceleration. Whenever Pochita uses the dash action, his movement speed is added twice instead of once. ACTIONSMultiattack. Pochita can make 3 attacks. Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. Chainsaw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. BONUS ACTIONSRabid Strikes. After using an unarmed strike or chainsaw attack as part of the Attack action on his turn, Pochita may make another unarmed strike or chainsaw attack. Regeneration (1-4 Blood Points). Pochita can heal a d10 in hit points or regenerate a limb per blood point spent. REACTIONSRegeneration (1-4 Blood Points). In response to taking damage, Pochita uses his regeneration. |
Pochita has 15 levels in the Devil class.
Terrifying Brute, Incredible Might, Horrifying Monster, Acceleration, Increased Acceleration, Super Natural Vitality, Devilish Resistance, Evolved Vitality.
Unparalleled Strength, Tap Dancer, Quick-Footed, Unrelenting Body.
This creature uses the Improved Durability rule. |
Pochita, Chainsaw Devil Form[edit]
, Armor Class Expression error: Unexpected < operator.
Senses passive Perception X
Feature Name. Feature description ACTIONSAction Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.
LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. |
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