Plasma Charged (5e Variant Rule)

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Plasma charged only applies to melee weapons.

The weapon gains fire, acid, lightning, or necrotic damage equal to twice the weapon's normal damage.

The weapon can only deal 1 type of additional damage, and it can never change unless the weapon is completely reforged.

Ex. If a weapon's normal damage is 2d6, the added, plasma charged damage will be 4d6 of one type.

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