Pikmin Farming (5e Variant Rule)
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Pikmin Farming[edit]
Pikmin Farming Is Pikmin's way of reproduction. For this, you need a pikmin, an Onion of the same color, and some sort of input, like a dead body or a pellet from a Pellet Flower. First the pikmin has to carry the input to the onion, and the onion makes a tractor beam and pulls the input into the onion. after about a minute, a number of pikmin seeds pop out for the creature's or pellets size, listed below. the pikmin seeds grow fast, ripe in 10 seconds. in order to get the pikmin, a creature must make a Strength saving throw of the DC depending on the pikmin type. If the pikmin stays in the ground, It blooms, making more healthy and strong(time needed listed below) The glow pikmin do not have an onion, but they have a lumiknolli instead. it works the same way, but it only takes glow pellets, and It can make glow sap. the lumiknolli does not inplant a seed, but fully creates the glow pikmin from the inside, popping them out in 5 seconds, and them ready to go.
Pikmin details[edit]
Onion:Red Bloom time
plunk DC:5 Time:Day Environment: warm soil, or basic dirt. Onion:White Bloom time
plunk DC:3 Time:Day Environment:Soil, can grow where there are toxic trases inside the dirt. Onion:Pink Bloom time
plunk DC:3 Time:Day Environment:Any soil, better at higher altitudes |
Onion:Yellow Bloom time
plunk DC:5 Time:Day Environment:any soil, better in soil that has static electricity. Onion:Purple Bloom time
plunk DC:8 Time:Day Environment:Any soil. Onion:Cyan Bloom time
plunk DC:6 Time:Day Environment:colder soil is better, along with a colder climate. |
Onion:Blue Bloom time
plunk DC:5 Time:Day Environment:any soil, more better in soil that is submerged in water. Onion:Grey Bloom time
plunk DC:6 Time:Day Environment:any soil, better with minerals within the dirt, like diamond, gold, silver,crystal or of that matter. Onion:Lumiknolli the Glow Pikmin do not have grow time, they naturally get a flower. they do not have a pluck DC either. Time:Night Environment:Around the lumiknolli. |
Pikmin Base Stats[edit]
Red Pikmin
Resistance:Fire
Carrying Speed:20 ft
Strength:20 pounds
Throw Distance:5/30 (fire)
Throw Height:10 ft
Basic Uses: can take care of fires, basic pikmin type.
Yellow Pikmin
Resistance:Lightning
Carrying Speed:20 ft
Strength:20 pounds
Throw Distance:10/60 (lightning)
Throw Height:20 ft
Basic Uses: can be thrown higher due to their light bones, can pass electricity between each other when they line up (Like a power cord)
Blue Pikmin
Resistance:Slashing
Carrying Speed:20 ft
Strength:20 pounds
Throw Distance: 5/30 land, 5/20 water (Slashing)
Throw Height:10 ft land, 5 ft water
Basic Uses:Can swim and breath underwater, unlike the other pikmin, who drown very easily.
White Pikmin
Resistance:Poison
Carrying Speed:15 ft
Strength:20 pounds
Throw Distance:5/30 (Poison)
Throw Height:10 ft
Basic Uses:Can be immune to poison attacks, and can poison and kill a creature that eats it easily, but they are smaller.
Purple Pikmin
Resistance:Bludgeoning
Carrying Speed:20 ft
Strength:100 pounds
Throw Distance:5/15 (bludgeoning)
Throw Height:5 ft
Basic Uses:very strong and powerful, heavy damage and great carrying capability, but they are slow and cant be thrown high.
Rock Pikmin
Resistance:Force
Carrying Speed:20 ft
Strength:25 pounds
Throw Distance:5/30 (Bludgeoning)
Throw Height:10 ft
Basic Uses: can smash crystals with their bodies, and can fall and get crushed and survive.
Winged Pikmin
Resistance:Piercing
Carrying Speed:30 ft
Strength:20 pounds
Throw Distance:5/40 (piercing) Can fly back, no pikmin call response needed if on miss
Throw Height:15 ft
Basic Uses:can fly, avoiding ground enemies attacks and can transport objects quicker than others by flying, but smaller and weaker.
Ice Pikmin
Resistance:Cold
Carrying Speed:20 ft
Strength:20 pounds
Throw Distance:5/30 (cold)
Throw Height:10 ft
Basic Uses:can freeze water, and can freeze enemies when they attack creatures, but fire is more harmful to them.
Glow Pikmin
Resistance:Radiant
Carrying Speed:15 ft
Strength:10 pounds
Throw Distance:5/35 (Radiant)
Throw Height:15 ft
Basic Uses: cannot actually die, can be around at night, unlike other pikmin, and can glow. they are weaker at attacking and carrying, aside from the "GlowMob" attack they can do.
creature size[edit]
Tiny:
Pikmin produced:1
Carrying number:1
Small:
Pikmin produced:3
Carrying number:3
Medium:
Pikmin produced:5
Carrying number:5
Large:
Pikmin produced:8
Carrying number:8
Huge:
Pikmin produced:10
Carrying number:10
Gargantuan:
Pikmin produced:20
Carrying number:20
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