Phoenix Curse (Jujutsu Kaisen Supplement)

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Phoenix Curse (WIP)[edit]

Large undead (cursed spirit), chaotic evil


Armor Class 16 (natural armor)
Hit Points 252 (24d8 + 144)
Speed 45 ft. 60ft.fly


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 16 (+3) 20 (+5) 14 (+2) 16 (+3)

Saving Throws Dex +7, Cha +7
Skills Acrobatics +7, Perception +6
Proficiency Bonus +4
Damage Vulnerabilities radiant
Damage Resistances poison, fire
Senses passive Perception 16
Languages common
Challenge 10 (5,900 XP)


Cursed Energy. The curse has 30 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of it's turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Evasive. Whenever the Phoenix curse is forced to make a Dexterity saving throw, it takes half as much damage on a failure and no damage on a success.

Flyby. The Phoenix curse doesn't generate opportunity attacks when flying by a creature.

Revival. When the Phoenix Curse would be killed it instead falls into an incapacitated state. The Phoenix curse can only be killed through massive damage or through having its costume removed or destroyed, players can make a Perception check to discover this, as a DM you can allude to this by having the curse boast of its strength its costume gives it. After 30 seconds passes a large flash of light will appear from the curse, the curse will then revive recovering all of its health and cursed energy and will become Resurrected Phoenix Man. After he evolves he rerolls initiative.

ACTIONS

Multiattack. The curse makes two attacks: Two with its beak.

Beak Attack. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 16 (2d12 + 3) piercing damage

Phoenix Gust (5 cursed energy). The Phoenix Curse flaps its wings causing large gusts to form, all creatures in a 40ft. con must make a DC 16 Strength saving throw or take 32 (6d8 + 5) bludgeoning damage and be thrown 60ft. backwards on failure, on success the creature takes half damage and are only moved 30ft. If a creature that has been moved because of this feature collides with an object then for every 10ft. it had left to move the creature takes 1d8 bludgeoning damage.

BONUS ACTIONS

Regeneration. The curse can spend up to 6 Cursed Energy, regaining hit points equal to 5 times the amount spent.

Nimble. The curse may take the dodge action.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses it's Regeneration.

Phoenix Gust (5 cursed energy). In response to a ranged attack the curse may use its Phoenix Gust feature to attempt to block the attack. The curse rolls the damage die of the ability and subtracts it from the damaged of the ranged attack.

image-2025-01-05-165356597.png
Feats

Strong Body, Regeneration.

Immense Cursed Energy, Overflowing Cursed Energy.

Improved Durability. This creature uses the Improved Durability rule.



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Resurrected Phoenix Man Curse[edit]

Medium undead (cursed spirit), chaotic evil


Armor Class 20 (natural armor)
Hit Points 558 (36d10 + 360)
Speed 70 ft. 90ft.fly


STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 20 (+5) 20 (+5) 14 (+2) 20 (+5)

Saving Throws Str +11, Dex +11, Cha +11
Skills Acrobatics +17, Athletics +11, Intimidation +11, Perception +14, Persuasion +11
Proficiency Bonus +6
Damage Vulnerabilities radiant
Damage Resistances poison
Damage Immunities fire
Senses passive Perception 18
Languages common
Challenge 18 (20,000 XP)


Cursed Energy. The curse has 60 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 2 cursed energy at the beginning of each of it's turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Cursed Strikes. Before making an unarmed strike, the Resurrected Phoenix Man Curse may spend up to 6 cursed energy to empower its next strike. This enhancement lasts until it hits a creature with the attack, or until a minute passes. On a hit, it deals additional necrotic damage equal to 1d8 per energy spent. The Resurrected Phoenix Man Curse can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike. It can only use this enhancement again after it has ended.

Cursed Armor. The curse can spend up to 5 cursed energy to give himself temporary hit points equal to the cursed energy spent times 10 for 1 minute. The Curse can only benefit from this feature again after 1 minute or having his temporary hit points reduced to 0 (No action required).

Famous Name. Whenever The Resurrected Phoenix Man Curse rolls initiative, they may force every hostile creature that can see them to make a DC 20 Wisdom saving throw. On a failure, they are frightened of it for one minute. They can reroll this saving throw in the beginning of their turns to end the condition early. On a success, they are immune to this feature for 24 hours.

Strong Body. The Resurrected Phoenix Man Curse reduces all non-magic damage he takes but psychic by 10. This also affects magical damage if he is using cursed armor.

Powerful Build. The Resurrected Phoenix Man Curse counts as 1 size large for grappling, shoving and disarming.

Sadism. Whenever the Resurrected Phoenix Man Curse deals damage to someone who is frightened of it, half of the total damage will be converted in temporary hit points to themselves. These temporary hit points cannot go above 18.

Improved Body Functions. All radiant damage that the Resurrected Phoenix Man Curse receives is reduced by 15.

Brawn/Evasion. Whenever the Pelican curse is forced to make a Strength or Dexterity saving throw, it takes half as much damage on a failure and no damage on a success.

Flyby. The Phoenix curse doesn't generate opportunity attacks when flying by a creature.

50 metres in 3 seconds!. The Resurrected Phoenix Man Curse has 2 reactions.

Revival. When the Resurrected Phoenix Man Curse would be killed it instead falls into an incapacitated state. The Resurrected Phoenix Man Curse can only be killed through massive damage or through having its costume removed or destroyed, players can make a Perception check to discover this, as a DM you can allude to this by having the curse boast of its strength its costume gives it. After 30 seconds passes a large flash of light will appear from the curse, the curse will then revive recovering all of its health and cursed energy and will become Awakened Phoenix Man.

ACTIONS

Multiattack. The curse makes three attacks: 3 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft, one target. Hit: 27 (4d10 + 5) fire damage

Phoenix Explosion Beak Attack. The curse creates an explosion of fire behind itself propelling it forward at subsonic speed. All creatures in a 10ft. by 120ft. line must make a DC 20 Dexterity saving throw or take 99 (16d12 + 5) piercing damage and be knocked prone on failure, on success the creature takes half damage and isn't knocked prone.

Scorching Winds (5 cursed energy). The Resurrected Phoenix Man Curse flaps its wings causing large gusts to form, all creatures in a 60ft. con must make a DC 20 Strength saving throw or take 83 (12d12 + 5) fire damage and be thrown 100ft. backwards on failure, on success the creature takes half damage and are only moved 30ft. If a creature that has been moved because of this feature collides with an object then for every 10ft. it had left to move the creature takes 1d10 bludgeoning damage.

Soaring Wall (3 cursed energy). The Resurrected Phoenix Man Curse extends and strikes with its wings in all directions inflicting 2 unarmed strikes on every creature in a 15ft radius around itself, the curse may spend additional cursed energy to infuse cursed energy into these strikes if it wishes.

Phoenix Homing Feathers Attack (2-12 cursed energy). Ranged Cursed Energy Attack: +11 to hit, range 200 ft, one target. Hit: 27 (4d10 + 5) fire damage. The curse imbues cursed energy in up to 6 feathers and then releases them upon its enemies. The curse can choose to imbue up to 6 feathers and these attacks ignore cover.

BONUS ACTIONS

Flaming Aura (5 cursed energy). If the curse is currently grappled it can begin to expel flames from its body causing all creatures in a 10ft. radius to make a DC 20 Constitution saving throw or take 70 (10d12 + 5) fire damage and receive 1st degree burns on failure, on success they take half the damage and are not afflicted.

Advanced Regeneration. The curse can spend as much Cursed Energy as it wants, regaining hit points equal to 15 times the amount spent.

Nimble. The curse may take the dodge action.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses it's Regeneration.

Phoenix Flares. As a Reaction to a ranged attack roll against being made against itself the curse releases flares behind itself confusing enemy attackers, when used the curse gains a +5 bonus to its armor class value and in the case of a saving roll based attack the curse reduces the dc by 5. The curse has 1 additional reaction dedicated to this feature.

Protective Wings. As a reaction to a melee attack the curse pulls one of its wings around itself giving itself a damage resistance of 35. The Curse has 4 wings and each wing has 100 health, for every wing lost the soaring wall feature has its damage die reduces by 1 tier, additionally if the curses loses more than 2 wings it loses the ability to fly. The curse has 1 additional reaction dedicated to this feature.

LEGENDARY ACTIONS

The Resurrected Phoenix Man Curse can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Resurrected Phoenix Man Curse regains spent legendary actions at the start of its turn.

Regeneration. The curse uses its regeneration feature

Evasive Strike. The curse moves up to half his movement and can make one Unarmed Strike

image-2025-01-05-231116704.png
Feats

Strong Body, Regeneration, Advanced Regeneration, Athlete History, 50 metres in 3 seconds.

Immense Cursed Energy, Overflowing Cursed Energy.

Improved Durability. This creature uses the Improved Durability rule.


Awakened Phoenix Man Curse[edit]

Medium undead (cursed spirit), chaotic evil


Armor Class 20 (natural armor)
Hit Points 558 (36d10 + 360)
Speed 70 ft. 90ft.fly


STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 20 (+5) 20 (+5) 14 (+2) 20 (+5)

Saving Throws Str +11, Dex +11, Cha +11
Skills Acrobatics +17, Athletics +11, Intimidation +11, Perception +14, Persuasion +11
Proficiency Bonus +6
Damage Vulnerabilities radiant
Damage Resistances poison
Damage Immunities fire
Senses passive Perception 18
Languages common
Challenge 18 (20,000 XP)


Cursed Energy. The curse has 60 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 2 cursed energy at the beginning of each of it's turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Cursed Strikes. Before making an unarmed strike, the Resurrected Phoenix Man Curse may spend up to 6 cursed energy to empower its next strike. This enhancement lasts until it hits a creature with the attack, or until a minute passes. On a hit, it deals additional necrotic damage equal to 1d8 per energy spent. The Resurrected Phoenix Man Curse can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike. It can only use this enhancement again after it has ended.

Famous Name. Whenever The Resurrected Phoenix Man Curse rolls initiative, they may force every hostile creature that can see them to make a DC 20 Wisdom saving throw. On a failure, they are frightened of it for one minute. They can reroll this saving throw in the beginning of their turns to end the condition early. On a success, they are immune to this feature for 24 hours.

Strong Body. The Resurrected Phoenix Man Curse reduces all non-magic damage he takes but psychic by 10. This also affects magical damage if he is using cursed armor.

Powerful Build. The Resurrected Phoenix Man Curse counts as 1 size large for grappling, shoving and disarming.

Sadism. Whenever the Resurrected Phoenix Man Curse deals damage to someone who is frightened of it, half of the total damage will be converted in temporary hit points to themselves. These temporary hit points cannot go above 18.

Improved Body Functions. All radiant damage that the Resurrected Phoenix Man Curse receives is reduced by 15.

Brawn/Evasion. Whenever the Pelican curse is forced to make a Strength or Dexterity saving throw, it takes half as much damage on a failure and no damage on a success.

Flyby. The Phoenix curse doesn't generate opportunity attacks when flying by a creature.

50 metres in 3 seconds!. The Resurrected Phoenix Man Curse has 2 reactions.

Revival. When the Resurrected Phoenix Man Curse would be killed it instead falls into an incapacitated state. The Resurrected Phoenix Man Curse can only be killed through massive damage or through having its costume removed or destroyed, players can make a Perception check to discover this, as a DM you can allude to this by having the curse boast of its strength its costume gives it. After 30 seconds passes a large flash of light will appear from the curse, the curse will then revive recovering all of its health and cursed energy and will become Resurrected Phoenix Man Brilliant Eagle Form.

ACTIONS

Multiattack. The curse makes three attacks: 3 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft, one target. Hit: 27 (4d10 + 5) fire damage

Phoenix Explosion Beak Attack. The curse creates an explosion of fire behind itself propelling it forward at subsonic speed. All creatures in a 10ft. by 120ft. line must make a DC 20 Dexterity saving throw or take 99 (16d12 + 5) piercing damage and be knocked prone on failure, on success the creature takes half damage and isn't knocked prone.

Scorching Winds (5 cursed energy). The Resurrected Phoenix Man Curse flaps its wings causing large gusts to form, all creatures in a 60ft. con must make a DC 20 Strength saving throw or take 83 (12d12 + 5) fire damage and be thrown 100ft. backwards on failure, on success the creature takes half damage and are only moved 30ft. If a creature that has been moved because of this feature collides with an object then for every 10ft. it had left to move the creature takes 1d10 bludgeoning damage.

Soaring Wall (3 cursed energy). The Resurrected Phoenix Man Curse extends and strikes with its wings in all directions inflicting 2 unarmed strikes on every creature in a 15ft radius around itself, the curse may spend additional cursed energy to infuse cursed energy into these strikes if it wishes.

Phoenix Homing Feathers Attack (2-12 cursed energy). Ranged Cursed Energy Attack: +11 to hit, range 200 ft, one target. Hit: 27 (4d10 + 5) fire damage. The curse imbues cursed energy in up to 6 feathers and then releases them upon its enemies. The curse can choose to imbue up to 6 feathers and these attacks ignore cover.

BONUS ACTIONS

Flaming Aura (5 cursed energy). If the curse is currently grappled it can begin to expel flames from its body causing all creatures in a 10ft. radius to make a DC 20 Constitution saving throw or take 70 (10d12 + 5) fire damage and receive 1st degree burns on failure, on success they take half the damage and are not afflicted.

Advanced Regeneration. The curse can spend as much Cursed Energy as it wants, regaining hit points equal to 15 times the amount spent.

Nimble. The curse may take the dodge action.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses it's Regeneration.

Phoenix Flares. As a Reaction to a ranged attack roll against being made against itself the curse releases flares behind itself confusing enemy attackers, when used the curse gains a +5 bonus to its armor class value and in the case of a saving roll based attack the curse reduces the dc by 5. The curse has 1 additional reaction dedicated to this feature.

Protective Wings. As a reaction to a melee attack the curse pulls one of its wings around itself giving itself a damage resistance of 35. The Curse has 4 wings and each wing has 100 health, for every wing lost the soaring wall feature has its damage die reduces by 1 tier, additionally if the curses loses more than 2 wings it loses the ability to fly. The curse has 1 additional reaction dedicated to this feature.

LEGENDARY ACTIONS

The Resurrected Phoenix Man Curse can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Resurrected Phoenix Man Curse regains spent legendary actions at the start of its turn.

Regeneration. The curse uses its regeneration feature

Evasive Strike. The curse moves up to half his movement and can make one Unarmed Strike

image-2025-01-06-000735041.png
Feats

Strong Body, Regeneration, Advanced Regeneration, Athlete History, 50 metres in 3 seconds.

Immense Cursed Energy, Overflowing Cursed Energy.

Improved Durability. This creature uses the Improved Durability rule.