Phoenix Curse (Jujutsu Kaisen Supplement)
Phoenix Curse[edit]
Large undead (cursed spirit), chaotic evil Armor Class 16 (natural armor)
Saving Throws Dex +7, Cha +7 Cursed Energy. The curse has 43 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of it's turns. Cursed Attack. The curse's attacks are considered magical. Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. Evasive. Whenever the Phoenix curse is forced to make a Dexterity saving throw, it takes half as much damage on a failure and no damage on a success. Flyby. The Phoenix curse doesn't generate opportunity attacks when flying by a creature. Revival. When the Phoenix Curse would be killed it instead falls into an incapacitated state. The Phoenix curse can only be killed through massive damage (-max hp) or through having its costume removed or destroyed, players can make a Perception check to discover this, as a DM you can allude to this by having the curse boast of its strength its costume gives it. After 30 seconds passes a large flash of light will appear from the curse, the curse will then revive recovering all of its health and cursed energy and will become Resurrected Phoenix Man. After he evolves he rerolls initiative. ACTIONSMultiattack. The curse makes two attacks: Two with its beak. Beak Attack. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 16 (2d12 + 3) piercing damage Phoenix Gust (5 cursed energy). The Phoenix Curse flaps its wings causing large gusts to form, all creatures in a 40ft. cone must make a DC 16 Strength saving throw or take 32 (6d8 + 5) bludgeoning damage and be thrown 60ft. backwards on failure, on success the creature takes half damage and are only moved 30ft. If a creature that has been moved because of this feature collides with an object then for every 10ft. it had left to move the creature takes 1d8 bludgeoning damage. BONUS ACTIONSRegeneration. The curse can spend up to 6 Cursed Energy, regaining hit points equal to 5 times the amount spent. Nimble. The curse may take the dodge action. REACTIONSRegeneration. As a Reaction to suffering damage, the curse uses it's Regeneration. Phoenix Gust (5 cursed energy). In response to a ranged attack the curse may use its Phoenix Gust feature to attempt to block the attack. The curse rolls the damage die of the ability and subtracts it from the damaged of the ranged attack. |
Cursed Technique. When a feature refers to Phoenix Man's cursed techniques, it refers to Phoenix Explosion Beak Attack, Phoenix Homing Feathers Attack, Scorching Winds, Prominence Burn and Flaming Aura.
Improved Durability. This creature uses the Improved Durability rule. Not Canon. The Phoenix Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. |
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Resurrected Phoenix Man Curse[edit]
Medium undead (cursed spirit), chaotic evil Armor Class 20 (natural armor)
Saving Throws Str +11, Dex +11, Cha +11 Cursed Energy. The curse has 83 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The curse regains 2 cursed energy at the beginning of each of it's turns. Cursed Attack. The curse's attacks are considered magical. Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. Cursed Strikes. Before making an unarmed strike, the Resurrected Phoenix Man Curse may spend up to 6 cursed energy to empower its next strike. This enhancement lasts until it hits a creature with the attack, or until a minute passes. On a hit, it deals additional necrotic damage equal to 1d8 per energy spent. The Resurrected Phoenix Man Curse can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike. It can only use this enhancement again after it has ended. Cursed Armor. The curse can spend up to 5 cursed energy to give himself temporary hit points equal to the cursed energy spent times 10 for 1 minute. The Curse can only benefit from this feature again after 1 minute or having his temporary hit points reduced to 0 (No action required). Famous Name. Whenever The Resurrected Phoenix Man Curse rolls initiative, they may force every hostile creature that can see them to make a DC 20 Wisdom saving throw. On a failure, they are frightened of it for one minute. They can reroll this saving throw in the beginning of their turns to end the condition early. On a success, they are immune to this feature for 24 hours. Strong Body. The Resurrected Phoenix Man Curse reduces all non-magic damage he takes but psychic by 10. This also affects magical damage if he is using cursed armor. Powerful Build. The Resurrected Phoenix Man Curse counts as 1 size large for grappling, shoving and disarming. Sadism. Whenever the Resurrected Phoenix Man Curse deals damage to someone who is frightened of it, half of the total damage will be converted in temporary hit points to themselves. These temporary hit points cannot go above 18. Improved Body Functions. All radiant damage that the Resurrected Phoenix Man Curse receives is reduced by 15. Brawn/Evasion. Whenever the Phoenix curse is forced to make a Strength or Dexterity saving throw, it takes half as much damage on a failure and no damage on a success. Flyby. The Phoenix curse doesn't generate opportunity attacks when flying by a creature. 50 metres in 3 seconds!. The Resurrected Phoenix Man Curse has 2 reactions. Revival. When the Resurrected Phoenix Man Curse would be killed it instead falls into an incapacitated state. The Resurrected Phoenix Man Curse can only be killed through massive damage (-max hp) or through having its costume removed or destroyed, players can make a Perception check to discover this, as a DM you can allude to this by having the curse boast of its strength its costume gives it. After 30 seconds passes a large flash of light will appear from the curse, the curse will then revive recovering all of its health and cursed energy and will become Awakened Phoenix Man. ACTIONSMultiattack. The curse makes three attacks: 3 unarmed strikes. Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft, one target. Hit: 27 (4d10 + 5) fire damage Phoenix Explosion Beak Attack. The curse creates an explosion of fire behind itself propelling it forward at subsonic speed. All creatures in a 10ft. by 120ft. line must make a DC 20 Dexterity saving throw or take 99 (16d12 + 5) piercing damage and be knocked prone on failure, on success the creature takes half damage and isn't knocked prone. Scorching Winds (5 cursed energy). The Resurrected Phoenix Man Curse flaps its wings causing large gusts to form, all creatures in a 60ft. cone must make a DC 20 Strength saving throw or take 83 (12d12 + 5) fire damage and be thrown 100ft. backwards on failure, on success the creature takes half damage and are only moved 30ft. If a creature that has been moved because of this feature collides with an object then for every 10ft. it had left to move the creature takes 1d10 bludgeoning damage. Soaring Wall (3 cursed energy). The Resurrected Phoenix Man Curse extends and strikes with its wings in all directions inflicting 2 unarmed strikes on every creature in a 15ft radius around itself, the curse may spend additional cursed energy to infuse cursed energy into these strikes if it wishes. Phoenix Homing Feathers Attack (2-12 cursed energy). Ranged Cursed Energy Attack: +11 to hit, range 200 ft, one target. Hit: 27 (4d10 + 5) fire damage. The curse imbues cursed energy in up to 6 feathers and then releases them upon its enemies. The curse can choose to imbue up to 6 feathers and these attacks ignore cover. BONUS ACTIONSFlaming Aura (5 cursed energy). If the curse is currently grappled it can begin to expel flames from its body causing all creatures in a 10ft. radius to make a DC 20 Constitution saving throw or take 70 (10d12 + 5) fire damage and receive 1st degree burns on failure, on success they take half the damage and are not afflicted. Advanced Regeneration. The curse can spend as much Cursed Energy as it wants, regaining hit points equal to 15 times the amount spent. Nimble. The curse may take the dodge action. REACTIONSRegeneration. As a Reaction to suffering damage, the curse uses it's Regeneration. Phoenix Flares. As a Reaction to a ranged attack roll against being made against itself the curse releases flares behind itself confusing enemy attackers, when used the curse gains a +5 bonus to its armor class value and in the case of a saving roll based attack the curse reduces the dc by 5. The curse has 1 additional reaction dedicated to this feature. Protective Wings. As a reaction to a melee attack the curse pulls one of its wings around itself giving itself a damage resistance of 35. The Curse has 4 wings and each wing has 100 health, for every wing lost the soaring wall feature has its damage die reduces by 1 tier, additionally if the curses loses more than 2 wings it loses the ability to fly. The curse has 1 additional reaction dedicated to this feature. LEGENDARY ACTIONSThe Resurrected Phoenix Man Curse can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Resurrected Phoenix Man Curse regains spent legendary actions at the start of its turn. Regeneration. The curse uses its regeneration feature Evasive Strike. The curse moves up to half his movement and can make one Unarmed Strike Cursed Technique. When a feature refers to Phoenix Man's cursed techniques, it refers to Phoenix Explosion Beak Attack, Phoenix Homing Feathers Attack, Scorching Winds, Prominence Burn and Flaming Aura. |
Strong Body, Regeneration, Advanced Regeneration, Athlete History, 50 metres in 3 seconds. Immense Cursed Energy, Overflowing Cursed Energy. Improved Durability. This creature uses the Improved Durability rule.
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Awakened Phoenix Man Curse[edit]
Medium undead (cursed spirit), chaotic evil Armor Class 24 (natural armor)
Saving Throws Str +14, Dex +14, Con +14, Cha +14 Cursed Energy. The curse has 128 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Improved Cursed Energy Recovery. The curse regains 3 cursed energy at the beginning of each of it's turns. Cursed Attack. The curse's attacks are considered magical. Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. Cursed Strikes. Before making an unarmed strike, the Resurrected Phoenix Man Curse may spend up to 7 cursed energy to empower its next strike. This enhancement lasts until it hits a creature with the attack, or until a minute passes. On a hit, it deals additional necrotic damage equal to 1d12 per energy spent. The Resurrected Phoenix Man Curse can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike. It can only use this enhancement again after it has ended. Famous Name. Whenever The Resurrected Phoenix Man Curse rolls initiative, they may force every hostile creature that can see them to make a DC 23 Wisdom saving throw. On a failure, they are frightened of it for one minute. They can reroll this saving throw in the beginning of their turns to end the condition early. On a success, they are immune to this feature for 24 hours. Strong Body. The Resurrected Phoenix Man Curse reduces all non-magic damage he takes but psychic by 14. This also affects magical damage if he is using cursed armor. Colossal Physique.
Sadism. Whenever the Resurrected Phoenix Man Curse deals damage to someone who is frightened of it, half of the total damage will be converted in temporary hit points to themselves. These temporary hit points cannot go above 23. Improved Body Functions. All radiant damage that the Resurrected Phoenix Man Curse receives is reduced by 15. Brawn/Evasion/Endurance. Whenever the Phoenix curse is forced to make a Strength or Dexterity or Constitution saving throw, it takes half as much damage on a failure and no damage on a success. Flyby. The Phoenix curse doesn't generate opportunity attacks when flying by a creature. 50 metres in 3 seconds!. The Resurrected Phoenix Man Curse has 2 reactions. Curse Enhanced Body. Whenever the curse has 1 or more cursed energy they may add +3 to their weapon or unarmed strike attacks damage and hit die. Speed Supremacy. Once per turn, when the curse takes an action, bonus action, or reaction, or uses its movement, it can blind its enemies in a quick burst of speed. The feature used will require twice as many reactions to react to. If a creature also possesses this feature, they can expend their use of it for the round to make reactions function as normal. If a feature or action allows it to make multiple attacks or force multiple saving throws, only one of them will receive the benefit of speed supremacy. Additionally, the curse gains one additional reaction per round. Revival. When the Resurrected Phoenix Man Curse would be killed it instead falls into an incapacitated state. The Resurrected Phoenix Man Curse can only be killed through massive damage (-max hp) or through having its costume removed or destroyed, players can make a Perception check to discover this, as a DM you can allude to this by having the curse boast of its strength its costume gives it. After 30 seconds passes a large flash of light will appear from the curse, the curse will then revive recovering all of its health and cursed energy and will become Corrupted Phoenix Man Curse. ACTIONSMultiattack. The curse makes three attacks: 3 unarmed strikes. Unarmed Strike. Melee Weapon Attack: +14 to hit, reach 5 ft, one target. Hit: 35 (8d6 + 7) fire damage Phoenix Explosion Beak Attack. The curse creates an explosion of fire behind itself propelling it forward at subsonic speed. All creatures in a 10ft. by 120ft. line must make a DC 23 Dexterity saving throw or take 127 (20d12 + 7) piercing damage and be knocked prone on failure, on success the creature takes half damage and isn't knocked prone. Scorching Winds (5 cursed energy). The Resurrected Phoenix Man Curse flaps its wings causing large gusts to form, all creatures in a 60ft. cone must make a DC 23 Strength saving throw or take 83 (16d12 + 7) fire damage and be thrown 120ft. backwards on failure, on success the creature takes half damage and are only moved 50ft. If a creature that has been moved because of this feature collides with an object then for every 10ft. it had left to move the creature takes 2d6 bludgeoning damage. Soaring Wall (3 cursed energy). The Resurrected Phoenix Man Curse extends and strikes with its wings in all directions inflicting 2 unarmed strikes on every creature in a 20ft radius around itself, the curse may spend additional cursed energy to infuse cursed energy into these strikes if it wishes. Phoenix Homing Feathers Attack (2-12 cursed energy). Ranged Cursed Energy Attack: +14 to hit, range 200 ft, one target. Hit: 35 (8d6 + 7) fire damage. The curse imbues cursed energy in up to 6 feathers and then releases them upon its enemies. The curse can choose to imbue up to 6 feathers and these attacks ignore cover. Prominence Burn (1-25). The Awakened Phoenix Man Curse charges up and releases a powerful beam of fiery cursed energy. It may spend up to 25 cursed energy on this feature adding 1d12 of fire damage per cursed energy expended. All creatures within a 20ft. cone must make a DC 23 Constitution saving throw or take the full amount of damage on failure, on success the creature takes half damage. For every 5 cursed energy spent on this feature the range of the attack increases by 15ft. Domain Expansion Heavenly Awakening Light (30 cursed energy). As an action the curse opens its domain. BONUS ACTIONSFlaming Aura (5 cursed energy). If the curse is currently grappled it can begin to expel flames from its body causing all creatures in a 10ft. radius to make a DC 23 Constitution saving throw or take 85 (12d12 + 7) fire damage and receive 1st degree burns on failure, on success they take half the damage and are not afflicted. Advanced Regeneration. The curse can spend as much Cursed Energy as it wants, regaining hit points equal to 15 times the amount spent. Nimble. The curse may take the dodge action. Temperature Increase (2 cursed energy). The curse focuses its cursed energy and channels it around its body increasing the temperature of its body. All melee attacks now deal 1d12 fire damage to the attacker if they are using unarmed strikes, if they are using a weapon then the damage is dealt to that instead. The curse may use this ability up to 10 times, the effects lasting until long rest. Untraceable Speed. The curse may take the dash action as a bonus action. REACTIONSRegeneration. As a Reaction to suffering damage, the curse uses it's Regeneration. Phoenix Flares. As a Reaction to a ranged attack roll against being made against itself the curse releases flares behind itself confusing enemy attackers, when used the curse gains a +5 bonus to its armor class value and in the case of a saving roll based attack the curse reduces the dc by 5. The curse has 1 additional reaction dedicated to this feature. Protective Wings. As a reaction to a melee attack the curse pulls one of its wings around itself giving itself a damage resistance of 45. The Curse has 6 wings and each wing has 125 health, for every wing lost the soaring wall feature has its damage die reduces by 1 tier, additionally if the curse loses more than 4 wings it loses the ability to fly. The curse has 1 additional reaction dedicated to this feature. Untraceable Speed.
Curse Enhanced Body. Whenever the curse makes a Strength, Dexterity, Constitution, Intelligence or Wisdom saving throw, it may spend Cursed Energy up to its Charisma modifier as a reaction to add the number of energy spent as a bonus to the saving throw. LEGENDARY ACTIONSThe Resurrected Phoenix Man Curse can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Resurrected Phoenix Man Curse regains spent legendary actions at the start of its turn. Regeneration. The curse uses its regeneration feature Evasive Strike. The curse moves up to half his movement and can make one Unarmed Strike Domain Expansion Heavenly Awakening Light (3 actions). The curse opens its domain. |
Jujutsu Sorcerer. The Awakened Phoenix Man Curse has 23 levels in the Jujutsu Sorcerer class. Domain Expansion: Heavenly Awakening LightThe Phoenix Man's domain looks like an underground cavern with beams of light emanating from the ceiling. The ground is littered with corpses of curses and humans. The domain of the curse is non-lethal and as such has no sure hit effect, however the effect of the domain is that any creature, curse or sorcerer, that has been killed within the last month in the surrounding 200ft radius is revived and are under the curse's command. If the curse is killed these creatures regain the ability to act for themselves.
The Phoenix Man Curse's domain refiniment points are 400. Domain Durability. Its domain has 1100 hit points. Technique Efficiency. While inside its domain, the curse may use its cursed technique for 0 Cursed Energy. Increased Potency. While inside its domain, its cursed techniques deal 7 additional damage dice and the curse gains a +5 bonus to their DCs and a +5 bonus to hit. Cursed Technique. When a feature refers to Phoenix Man's cursed techniques, it refers to Phoenix Explosion Beak Attack, Phoenix Homing Feathers Attack, Scorching Winds, Prominence Burn and Flaming Aura.
Strong Body, Regeneration, Advanced Regeneration, Athlete History, 50 metres in 3 seconds, Untraceable Speed, Resillient, Improved Body Functions, Colossal Physique. Basic Barrier, Non-Lethal Domain Expansion. Immense Cursed Energy, Overflowing Cursed Energy, Dense Cursed Energy. Improved Durability. This creature uses the Improved Durability rule.
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Corrupted Phoenix Man Curse[edit]
Medium undead (cursed spirit), chaotic evil Armor Class 28 (natural armor)
Saving Throws Str +17, Dex +17, Con +17, Cha +17 Cursed Energy. The curse has 142 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Improved Cursed Energy Recovery. The curse regains 4 cursed energy at the beginning of each of it's turns. Cursed Attack. The curse's attacks are considered magical. Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. Cursed Strikes. Before making an unarmed strike, the Resurrected Phoenix Man Curse may spend up to 8 cursed energy to empower its next strike. This enhancement lasts until it hits a creature with the attack, or until a minute passes. On a hit, it deals additional necrotic damage equal to 2d6 per energy spent. The Resurrected Phoenix Man Curse can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike. It can only use this enhancement again after it has ended. Famous Name. Whenever The Resurrected Phoenix Man Curse rolls initiative, they may force every hostile creature that can see them to make a DC 25 Wisdom saving throw. On a failure, they are frightened of it for one minute. They can reroll this saving throw in the beginning of their turns to end the condition early. On a success, they are immune to this feature for 24 hours. Strong Body. The Resurrected Phoenix Man Curse reduces all non-magic damage he takes but psychic by 18. This also affects magical damage if he is using cursed armor. Colossal Physique/Titanic Strength.
Sadism. Whenever the Resurrected Phoenix Man Curse deals damage to someone who is frightened of it, half of the total damage will be converted in temporary hit points to themselves. These temporary hit points cannot go above 26. Improved Body Functions. All radiant damage that the Resurrected Phoenix Man Curse receives is reduced by 15. Brawn/Evasion/Endurance. Whenever the Phoenix curse is forced to make a Strength or Dexterity or Constitution saving throw, it takes half as much damage on a failure and no damage on a success. Flyby. The Phoenix curse doesn't generate opportunity attacks when flying by a creature. Curse Enhanced Body. Whenever the curse has 1 or more cursed energy they may add +4 to their weapon or unarmed strike attacks damage and hit die. 50 metres in 3 seconds!. The Resurrected Phoenix Man Curse has 2 reactions. Speed Supremacy. Once per turn, when the curse takes an action, bonus action, or reaction, or uses its movement, it can blind its enemies in a quick burst of speed. The feature used will require twice as many reactions to react to. If a creature also possesses this feature, they can expend their use of it for the round to make reactions function as normal. If a feature or action allows it to make multiple attacks or force multiple saving throws, only one of them will receive the benefit of speed supremacy. Additionally, the curse gains one additional reaction per round. Revival. When the Resurrected Phoenix Man Curse would be killed it instead falls into an incapacitated state. The Resurrected Phoenix Man Curse can only be killed through massive damage (-max hp) or through having its costume removed or destroyed, players can make a Perception check to discover this, as a DM you can allude to this by having the curse boast of its strength its costume gives it. After 30 seconds passes a large flash of light will appear from the curse, the curse will then revive recovering all of its health and cursed energy and will become Perfect Phoenix Curse. ACTIONSMultiattack. The curse makes three attacks: 4 unarmed strikes. Unarmed Strike. Melee Weapon Attack: +17 to hit, reach 5 ft, one target. Hit: 51 (8d10 + 7) fire damage Phoenix Explosion Beak Attack. The curse creates an explosion of fire behind itself propelling it forward at supersonic speed. All creatures in a 10ft. by 120ft. line must make a DC 26 Dexterity saving throw or take 155 (24d12 + 9) piercing damage and be knocked prone on failure, on success the creature takes half damage and isn't knocked prone. Scorching Winds (5 cursed energy). The Resurrected Phoenix Man Curse flaps its wings causing large gusts to form, all creatures in a 60ft. cone must make a DC 26 Strength saving throw or take 143 (18d12 + 9) fire damage and be thrown 150ft. backwards on failure, on success the creature takes half damage and are only moved 75ft. If a creature that has been moved because of this feature collides with an object then for every 10ft. it had left to move the creature takes 2d8 bludgeoning damage. Soaring Wall (3 cursed energy). The Resurrected Phoenix Man Curse extends and strikes with its wings in all directions inflicting 2 unarmed strikes on every creature in a 20ft radius around itself, the curse may spend additional cursed energy to infuse cursed energy into these strikes if it wishes. Phoenix Homing Feathers Attack (2-12 cursed energy). Ranged Cursed Energy Attack: +17 to hit, range 200 ft, one target. Hit: 42 (10d6 + 7) fire damage. The curse imbues cursed energy in up to 6 feathers and then releases them upon its enemies. The curse can choose to imbue up to 6 feathers and these attacks ignore cover. Prominence Burn (1-35 cursed energy). The Awakened Phoenix Man Curse charges up and releases a powerful beam of fiery cursed energy. It may spend up to 35 cursed energy on this feature adding 1d12 of fire damage per cursed energy expended. All creatures within a 20ft. cone must make a DC 26 Constitution saving throw or take the full amount of damage on failure, on success the creature takes half damage. For every 5 cursed energy spent on this feature the range of the attack increases by 15ft. Domain Expansion Heavenly Awakening Light (21 cursed energy). As an action the curse opens its domain. BONUS ACTIONSFlaming Aura (5 cursed energy). If the curse is currently grappled it can begin to expel flames from its body causing all creatures in a 10ft. radius to make a DC 26 Constitution saving throw or take 100 (14d12 + 9) fire damage and receive 1st degree burns on failure, on success they take half the damage and are not afflicted. Advanced Regeneration. The curse can spend as much Cursed Energy as it wants, regaining hit points equal to 20 times the amount spent. Nimble. The curse may take the dodge action. Temperature Increase (2 cursed energy). The curse focuses its cursed energy and channels it around its body increasing the temperature of its body. All melee attacks now deal 1d12 fire damage to the attacker if they are using unarmed strikes, if they are using a weapon then the damage is dealt to that instead. The curse may use this ability up to 10 times, the effects lasting until long rest. Untraceable Speed. The curse may take the dash action as a bonus action. REACTIONSCursed Energy Absorption. As a reaction to a ranged cursed energy attack that deals fire damage or is a raw cursed energy attack like Curse energy ray the Phoenix Curse can Make a DC20 +(damage dealt/10) Charisma saving throw, on success the curse successfully absorbs the energy taking half damage and gaining half the curse energy that was expended in the attack before reductions, on failure the curse is unable to handle the sheer amount of energy causing the curse's body to to be warped with damage, the curse takes double the original amount of damage and is Confused until the beginning of its next turn. Regeneration. As a Reaction to suffering damage, the curse uses it's Regeneration. The curse has 4 additional reactions dedicated to this feature. Phoenix Flares. As a Reaction to a ranged attack roll against being made against itself the curse releases flares behind itself confusing enemy attackers, when used the curse gains a +5 bonus to its armor class value and in the case of a saving roll based attack the curse reduces the dc by 5. The curse has 1 additional reaction dedicated to this feature. Protective Wings. As a reaction to a melee attack the curse pulls one of its wings around itself giving itself a damage resistance of 60. The Curse has 6 wings and each wing has 150 health, for every wing lost the soaring wall feature has its damage die reduces by 1 tier, additionally if the curse loses more than 4 wings it loses the ability to fly. The curse has 1 additional reaction dedicated to this feature. Untraceable Speed.
Curse Enhanced Body. Whenever the curse makes a Strength, Dexterity, Constitution, Intelligence or Wisdom saving throw, it may spend Cursed Energy up to its Charisma modifier as a reaction to add the number of energy spent as a bonus to the saving throw. LEGENDARY ACTIONSThe Resurrected Phoenix Man Curse can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Resurrected Phoenix Man Curse regains spent legendary actions at the start of its turn. Regeneration. The curse uses its regeneration feature Evasive Strike. The curse moves up to half his movement and can make one Unarmed Strike Domain Expansion Heavenly Awakening Light (3 actions). The curse opens its domain. |
Jujutsu Sorcerer. The Awakened Phoenix Man Curse has 26 levels in the Jujutsu Sorcerer class. Domain Expansion: Heavenly Awakening LightThe Phoenix Man's domain looks like an underground cavern with beams of light emanating from the ceiling. The ground is littered with corpses of curses and humans. The domain of the curse is non-lethal and as such has no sure hit effect, however the effect of the domain is that any creature, curse or sorcerer, that has been killed within the last month in the surrounding 200ft radius is revived and are under the curse's command. If the curse is killed these creatures regain the ability to act for themselves.
The Phoenix Man Curse's domain refiniment points are 800. Domain Durability. Its domain has 2500 hit points. Technique Efficiency. While inside its domain, the curse may use its cursed technique for 0 Cursed Energy. Increased Potency. While inside its domain, its cursed techniques deal 9 additional damage dice and the curse gains a +5 bonus to their DCs and a +5 bonus to hit. Lasting Domain. The Curse's Domain lasts for 2 minutes instead of 1. 0.2 Domain Expansion. As a part of opening its Domain the curse may choose to have it last only until the end of his turn. The cost for this domain expansion is halved, and it cannot be reacted to unless the creature has a higher Dexterity score than its Charisma score. When opening its domain this way, all creatures will be targeted by its effects and any effects that would happen at the beginning of any creature's turn now instead happen as soon as the domain is opened in this way. Efficient Expansions. The curse's Domain Expansion cost is reduced by 9 (already added) and it only gains 1 level of exhaustion after its domain ends. Durable Barrier. The Curse's Domain gains immunity to all non-magical damage from both sides, but remains resistant to all damage from the inside and vulnerable to all damage from the outside. Cursed Technique. When a feature refers to Phoenix Man's cursed techniques, it refers to Phoenix Explosion Beak Attack, Phoenix Homing Feathers Attack, Scorching Winds, Prominence Burn and Flaming Aura.
Strong Body, Regeneration, Advanced Regeneration, Athlete History, 50 metres in 3 seconds, Untraceable Speed, Resillientx2, Improved Body Functions, Colossal Physique. Basic Barrier, Non-Lethal Domain Expansion. Immense Cursed Energy, Overflowing Cursed Energy, Dense Cursed Energy. Curse Enhanced Body, Divine Cursed Energy Output. Phoenix Curse's Boons. Improved Cursed Energy Recovery, Titanic Strength, Superior Regeneration Improved Durability. This creature uses the Improved Durability rule.
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Perfect Phoenix Man Curse[edit]
Medium undead (cursed spirit), chaotic evil Armor Class 35 (natural armor)
Saving Throws Str +19, Dex +19, Con +19, Cha +19 Cursed Energy. The curse has 156 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Improved Cursed Energy Recovery. The curse regains 10 cursed energy at the beginning of each of it's turns. Cursed Attack. The curse's attacks are considered magical. Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. Cursed Strikes. Before making an unarmed strike, the Resurrected Phoenix Man Curse may spend up to 9 cursed energy to empower its next strike. This enhancement lasts until it hits a creature with the attack, or until a minute passes. On a hit, it deals additional necrotic damage equal to 2d6 per energy spent. The Resurrected Phoenix Man Curse can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike. It can only use this enhancement again after it has ended. Famous Name. Whenever The Resurrected Phoenix Man Curse rolls initiative, they may force every hostile creature that can see them to make a DC 27 Wisdom saving throw. On a failure, they are frightened of it for one minute. They can reroll this saving throw in the beginning of their turns to end the condition early. On a success, they are immune to this feature for 24 hours. Strong Body. The Resurrected Phoenix Man Curse reduces all non-magic damage he takes but psychic by 20. This also affects magical damage if he is using cursed armor. Colossal Physique/Titanic Strength.
Sadism. Whenever the Resurrected Phoenix Man Curse deals damage to someone who is frightened of it, half of the total damage will be converted in temporary hit points to themselves. These temporary hit points cannot go above 30. Improved Body Functions. All radiant damage that the Resurrected Phoenix Man Curse receives is reduced by 15. Brawn/Evasion/Endurance. Whenever the Phoenix curse is forced to make a Strength or Dexterity or Constitution saving throw, it takes half as much damage on a failure and no damage on a success. Flyby. The Phoenix curse doesn't generate opportunity attacks when flying by a creature. 50 metres in 3 seconds!. The Resurrected Phoenix Man Curse has 2 reactions. Curse Enhanced Body. Whenever the curse has 1 or more cursed energy they may add +5 to their weapon or unarmed strike attacks damage and hit die. Cursed Energy Reinforcement. The curse gains the following benefits so long as it has at least 1 cursed energy:
Speed Supremacy. Once per turn, when the curse takes an action, bonus action, or reaction, or uses its movement, it can blind its enemies in a quick burst of speed. The feature used will require twice as many reactions to react to. If a creature also possesses this feature, they can expend their use of it for the round to make reactions function as normal. If a feature or action allows it to make multiple attacks or force multiple saving throws, only one of them will receive the benefit of speed supremacy. Additionally, the curse gains one additional reaction per round. Revival. When the Resurrected Phoenix Man Curse would be killed it instead falls into an incapacitated state. The Resurrected Phoenix Man Curse can only be killed through massive damage (-max hp) or through having its costume removed or destroyed, players can make a Perception check to discover this, as a DM you can allude to this by having the curse boast of its strength its costume gives it. After 30 seconds passes a large flash of light will appear from the curse, the curse will then revive recovering all of its health and cursed energy and will not change form. Instead all attacks will increase by 3 dice tiers and it's health will increase by 20%. ACTIONSMultiattack. The curse makes three attacks: 4 unarmed strikes. Unarmed Strike. Melee Weapon Attack: +19 to hit, reach 5 ft, one target. Hit: 54 (8d10 + 10) fire damage Phoenix Explosion Beak Attack. The curse creates an explosion of fire behind itself propelling it forward at supersonic speed. All creatures in a 10ft. by 120ft. line must make a DC 27 Dexterity saving throw or take 182 (28d12 + 10) piercing damage and be knocked prone on failure, on success the creature takes half damage and isn't knocked prone. Scorching Winds (5 cursed energy). The Resurrected Phoenix Man Curse flaps its wings causing large gusts to form, all creatures in a 60ft. cone must make a DC 27 Strength saving throw or take 170 (20d12 + 10) fire damage and be thrown 200ft. backwards on failure, on success the creature takes half damage and are only moved 100ft. If a creature that has been moved because of this feature collides with an object then for every 10ft. it had left to move the creature takes 2d12 bludgeoning damage. Soaring Wall (3 cursed energy). The Resurrected Phoenix Man Curse extends and strikes with its wings in all directions inflicting 2 unarmed strikes on every creature in a 20ft radius around itself, the curse may spend additional cursed energy to infuse cursed energy into these strikes if it wishes. Phoenix Homing Feathers Attack (2-12 cursed energy). Ranged Cursed Energy Attack: +17 to hit, range 200 ft, one target. Hit: 52 (12d6 + 10) fire damage. The curse imbues cursed energy in up to 6 feathers and then releases them upon its enemies. The curse can choose to imbue up to 6 feathers and these attacks ignore cover. Prominence Burn (1-50 cursed energy). The Awakened Phoenix Man Curse charges up and releases a powerful beam of fiery cursed energy. It may spend up to 50 cursed energy on this feature adding 1d12 of fire damage per cursed energy expended. All creatures within a 20ft. cone must make a DC 27 Constitution saving throw or take the full amount of damage on failure, on success the creature takes half damage. For every 5 cursed energy spent on this feature the range of the attack increases by 15ft. BONUS ACTIONSFlaming Aura (5 cursed energy). If the curse is currently grappled it can begin to expel flames from its body causing all creatures in a 10ft. radius to make a DC 27 Constitution saving throw or take 114 (16d12 + 10) fire damage and receive 1st degree burns on failure, on success they take half the damage and are not afflicted. Advanced Regeneration. The curse can spend as much Cursed Energy as it wants, regaining hit points equal to 20 times the amount spent. Nimble. The curse may take the dodge action. Temperature Increase (2 cursed energy). The curse focuses its cursed energy and channels it around its body increasing the temperature of its body. All melee attacks now deal 1d12 fire damage to the attacker if they are using unarmed strikes, if they are using a weapon then the damage is dealt to that instead. The curse may use this ability up to 10 times, the effects lasting until long rest. Untraceable Speed. The curse may take the dash action as a bonus action. Domain Expansion Heavenly Awakening Light (11 cursed energy). As a bonus action the curse opens its domain. REACTIONSCursed Energy Absorption. As a reaction to a ranged cursed energy attack that deals fire damage or is a raw cursed energy attack like Curse energy ray the Phoenix Curse can Make a DC20 +(damage dealt/8) Charisma saving throw, on success the curse successfully absorbs the energy taking half damage and gaining half the curse energy that was expended in the attack before reductions, on failure the curse is unable to handle the sheer amount of energy causing the curse's body to to be warped with damage, the curse takes double the original amount of damage and is Confused until the beginning of its next turn. Regeneration. As a Reaction to suffering damage, the curse uses it's Regeneration. The curse has 5 additional reactions dedicated to this feature. Phoenix Flares. As a Reaction to a ranged attack roll against being made against itself the curse releases flares behind itself confusing enemy attackers, when used the curse gains a +5 bonus to its armor class value and in the case of a saving roll based attack the curse reduces the dc by 5. The curse has 1 additional reaction dedicated to this feature. Protective Wings. As a reaction to a melee attack the curse pulls one of its wings around itself giving itself a damage resistance of 75. The Curse has 6 wings and each wing has 200 health, for every wing lost the soaring wall feature has its damage die reduces by 1 tier, additionally if the curse loses more than 4 wings it loses the ability to fly. The curse has 1 additional reaction dedicated to this feature. Untraceable Speed.
Curse Enhanced Body. Whenever the curse makes a Strength, Dexterity, Constitution, Intelligence or Wisdom saving throw, it may spend Cursed Energy up to its Charisma modifier as a reaction to add the number of energy spent as a bonus to the saving throw. The curse has an additional reaction for this feature. LEGENDARY ACTIONSThe Resurrected Phoenix Man Curse can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Resurrected Phoenix Man Curse regains spent legendary actions at the start of its turn. Regeneration. The curse uses its regeneration feature Evasive Strike. The curse moves up to half his movement and can make one Unarmed Strike Domain Expansion Heavenly Awakening Light (3 actions). The curse opens its domain. |
Jujutsu Sorcerer. The Awakened Phoenix Man Curse has 30 levels in the Jujutsu Sorcerer class. Domain Expansion: Heavenly Awakening LightThe Phoenix Man's domain looks like an underground cavern with beams of light emanating from the ceiling. The ground is littered with corpses of curses and humans. The domain of the curse is non-lethal and as such has no sure hit effect, however the effect of the domain is that any creature, curse or sorcerer, that has been killed within the last month in the surrounding 200ft radius is revived and are under the curse's command. If the curse is killed these creatures regain the ability to act for themselves.
The Phoenix Man Curse's domain refiniment points are 1000. Domain Durability. Its domain has 3000 hit points. Technique Efficiency. While inside its domain, the curse may use its cursed technique for 0 Cursed Energy. Increased Potency. While inside its domain, its cursed techniques deal 9 additional damage dice and the curse gains a +5 bonus to their DCs and a +5 bonus to hit. Lasting Domain. The Curse's Domain lasts for 2 minutes instead of 1. 0.2 Domain Expansion. As a part of opening its Domain the curse may choose to have it last only until the end of his turn. The cost for this domain expansion is halved, and it cannot be reacted to unless the creature has a higher Dexterity score than its Charisma score. When opening its domain this way, all creatures will be targeted by its effects and any effects that would happen at the beginning of any creature's turn now instead happen as soon as the domain is opened in this way. Efficient Expansions. The curse's Domain Expansion cost is reduced by 9 (already added) and it only gains 1 level of exhaustion after its domain ends. Durable Barrier. The Curse's Domain gains immunity to all non-magical damage from both sides, but remains resistant to all damage from the inside and vulnerable to all damage from the outside. Domain Superiority. The refinement thresholds which determine how long it takes the curse's domain to destroy another domain in a clash are halved. Mastered Domain. The cost of the curse's Domain is reduced by 9 (already added). The Action cost of any of the curse's techniques used within the Domain are reduced by 1. The curse's domain also lasts for 3 minutes. Cursed Technique. When a feature refers to Phoenix Man's cursed techniques, it refers to Phoenix Explosion Beak Attack, Phoenix Homing Feathers Attack, Scorching Winds, Prominence Burn and Flaming Aura.
Strong Body, Regeneration, Advanced Regeneration, Athlete History, 50 metres in 3 seconds, Untraceable Speed, Resillientx2, Improved Body Functions, Colossal Physique. Basic Barrier, Non-Lethal Domain Expansion. Immense Cursed Energy, Overflowing Cursed Energy, Dense Cursed Energy. Curse Enhanced Body, Divine Cursed Energy Output, Curse Energy Reinforcement. Phoenix Curse's Boons. Improved Cursed Energy Recovery, Titanic Strength, Superior Regeneration Improved Durability. This creature uses the Improved Durability rule. Not Canon. The Perfect Phoenix Man Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. |