Peacekeeper (5e Equipment)

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Weapon (revolver), uncommon

There have always been rumours in the bureau of a celestial wing specialising in extraplanar affairs. Whether the peacekeeper is standard fare for this secretive off-the-books department, or simply a confiscated firearm from the over-zealous group of deva is unknown. However, with its necrotic bolas, this deadly firearm is equally capable of non-lethal solutions.

You have a +1 bonus to attack and damage rolls made with this magic weapon. It deals necrotic damage instead of the piercing damage normal for its weapon type.

Necrotic Bolas. As a bonus action, you can change the firearm's alternate firing mode, causing light to leak through the weapons' joints, and fire a magical bolas at a Large or smaller creature you can see within 60 feet of you. The target must succeed on a Dexterity saving throw with a DC equal to 8 + your Dexterity modifier + your proficiency bonus or be knocked prone and restrained by the bolas. A creature can use its action to make a Strength or Dexterity check with a DC equal to 8 + your Dexterity modifier + your proficiency bonus, dispelling the bolas and freeing the restrained creature on a success. Each time a restrained creature fails this check, the bolas tightens, dealing 1d8 necrotic damage to it.
After you activate this property, roll a d6. On a 1 or 2, you can't activate it again until the following dawn.

Necrotic Reload. The peacekeeper contains a necrotic inductor capable of compressing energy into matter. If a cantrip that deals necrotic damage is cast on the peacekeeper, the weapon creates a number of pieces of ammunition equal to half the damage dealt (rounded down), loaded into its relevant chambers. This weapon can't be broken by necrotic damage.

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