Peace (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.


Peace
Enchantment (Compulsion) [Mind-Affecting Effect]
Level: Tarot 5
Components: V, F
Casting time: 1 standard action
Range: 50 ft. radius around the caster
Area: All Living Creatures within area of effect
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)


Forces all within the area of effect to cease violence.

This spell creates a zone where the very thought of violence is anathema. Any creature that fails the saving throw cannot initiate any violence, although they can take defensive actions. This prohibition on violence includes melee, ranged, and magical attacks. Creatures outside of the spell's area of effect are free to attack.

If the caster initiates any violence during the duration of the spell, the spell is broken and all affected creatures can act normally.

If a creature is attacked while under the influence of the spell, it can immediately attempt a new will save to break the spell's effects.

Arcana[edit]

This spell can only be cast using the 4 of Wands as a focus.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Arcane Mysteries - Tarot Magic. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Arcane Mysteries material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsTarot Mage

Home of user-generated,
homebrew pages!


Advertisements: