Payit Halfling (5e Subrace)
Payit Halfling[edit]
Payit halflings, sometimes called wild halfings, are native to the dense jungles of Maztica, especially the jungles of Far Payit. Compared to most halflings, their eyes are unusually large and dark, which allows them to see much better in deep underbrush and burrows, but also gives them an unnerving, alien appearance. Payit halflings very rarely had non-black hair.
Polygamy is a major aspect of Payit halfling society, and it is expected that each pilli of the tecalli; each member of the tribal chief's direct family supports as many spouses as they comfortably can. Conversely, a halfling that is not a one of the pipiltin has a societal responsibility to marry the pilli that best exhibits certain traits, including bravery, cunning, and piety to whichever god the tribe serves, typically Zaltec or Nula. It isn't uncommon for an upcoming pilli to challenge another to a duel or to go on a dangerous quest, gaining or losing partners based on victory or defeat. In times when the tecalli lacks enough members to support all other members of the tribe, it isn't uncommon for non-pipiltin who embody these traits to be taken into the chief's family, though these are often the chief's extended family. When a chief loses their position, such as from another pilli having a larger harem or more often from dying, these "calpanpilli" lose their titles with them.
Like Faerûnian halflings, Payit halflings typically do not use their written language, but maintain a rich oral tradition. Many of these traditions are stories based in the heroic deeds and villainous treacheries legendary figures enacted to grow their family, from which numerous superstitions have arisen. Each tribe maintains a talisman; a creature or item of power through which they perform their sacrifice, such as a jaguar lord to which outsiders are thrown in honor of Zaltec.
Ability Score Increase. Your Wisdom score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Climber. You have a climbing speed of 30 feet.
Pelt and Dagger. When you make an attack against a creature that is of a size larger than yours while hiding, you may immediately take the Hide action as a reaction. You may use this feature once, regaining use at the end of a short or long rest.
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