Path of Sealing (Shinobi World Supplement)

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Path of Sealing[edit]

Certain Shinobi find themselves proficient in the use scrolls due to their Fuinjutsu, and with those scrolls they can manipulate it in various ways such as storing and manipulating weapons through Bukijutsu, or channeling their chakra into them to bring their drawings into life.


Design Note: If a creature whose essence has been sealed by Animal Covering has a level instead of CR, or if you are using PECR, the limit of their CR is equal to the level you acquired the feature on.

Versatile Training[edit]

At 3rd level, your training in versatility finally pays off. You gain proficiency in all types of weapons. Your melee and ranged weapons benefit from your martial arts feature and you may use your unarmed strike damage instead of a weapons' regular damage if you are proficient in said weapon.

Animal Covering[edit]

At 3rd level, you have studied the art of mimicking animals, allowing you to seal the essence of any CR 1/2 or lower beast into any scroll that you have written the proper seal on over the course of at least 1 minute of your choice using the Ninja Art: Animal Cloak technique. As an action for 3 chakra, a creature that has this feature can unravel the scroll containing this technique and cover themself in chakra that takes the chosen animal's form. You gain that animal's actions, features (such as a crab's Amphibious trait), skills, senses and movement speeds; you can choose to forgo any of these at will. You only have one animal cloak active at a time, and this feature requires concentration.

Alternate Feature: Fuinjutsu Training[edit]

At 3rd level, rather than exclusively training in specialist fuinjutsu, you expand your training to all forms of fuinjutsu. You gain the Barrier Nin feat in place of either Versatile Training or Animal Covering.

Scroll Specialist[edit]

At 7th level, you have dedicated your life to training in the unorthodox art of Fūinjutsu. You gain the Enclosing Technique, or one Fuinjutsu of your choice if you already have the Enclosing Technique. You may have twice as many formula scrolls at a time. Additionally, you gain either the Covering Specialist or Enhanced Specialization feature.

Covering Specialist[edit]

Your understanding of the animal kingdom allows you to mimic stronger creatures. The maximum CR for creatures used in the Animal Covering Jutsu is increased to 4.

Enhanced Specialization[edit]

You have developed ground-breaking advancements on certain seals and formulas. Choose a number of Fuinjutsu equal to half your spellcasting modifier, rounded up, that you know. If you can not learn Fuinjutsu, you may forget 2 jutsu you know to learn 1 Fuinjutsu. Each of these jutsu gain one of the following:

  • The chakra cost is reduced by your spellcasting modifier (round down, minimum 1 chakra).
  • The chakra upkeep cost is reduced by half your spellcasting modifier (rounded up, minimum 1 chakra).
  • Its damage die increases by 1 stage (d4 → d6 → d8 → d10 → d12), to a maximum of d12s.

Efficient Sealing Technique[edit]

At 10th level, your enhanced knowledge of Fūinjutsu has given you better insight into space–time ninjutsu, allowing you to work more efficiently and do more with your seals. Taking anything out of a scroll can be done an object interaction instead of as a bonus action, and costs half as much chakra, rounded down. Additionally, any scrolls you create may store twice as much space and weight of objects.

Scroll Proficiency[edit]

At 10th level, despite the varying opinions of those around you, you and your Fuinjutsu talents have persevered. You gain one of the following:

Proficient Covering[edit]

If you have Covering Specialist, your proficiency in the art of animal mimicry becomes outstanding. The maximum CR for creatures used in the Animal Covering Jutsu is increased to 6.

Manipulated Tools: Binding Meteor[edit]

If you have Enhanced Specialization, you begin to develop a special summoning technique designed to disable opponents with a quick succession of weapon summonings. As a bonus action for 2 chakra points, you can quickly summon a 30 ft. chain with a weight attached to each end; the Binding Meteor. This weapon lasts for 1 minute or until dismissed as a bonus action. If the scroll or weapon is destroyed or its duration has ended, it returns to the scroll and can not be summoned until the end of a short rest. You are proficient with this weapon. As an action, you can make a melee weapon attack with the weapon using your Strength or Dexterity modifier. On a hit the target takes 2d8 bludgeoning damage and must succeed on a Strength saving throw or be restrained and fall prone. You can only restrain 2 creatures at a time with the chain. If two creatures are already restrained, you cannot attack with the chain. Creatures that are at least two size categories larger than you are not restrained, but instead simply fall prone.

As an action for 10 chakra points while the Binding Meteor is summoned, you may perform one of the following against a restrained creature:

  • You focus your chakra into your arms and throughout the chain, periodically reinforcing your strength and the chain's resilience. Make a Strength (Athletics) check contested by the targeted creature's Strength (Athletics) check. If you succeed, you lift the creature into the air and slam them back down onto the ground in a location within 30 ft. of you, dealing 10d8 bludgeoning damage.
  • You take advantage of your opponent's defenselessness and target them with a barrage of summoned weapons. Make a ranged attack against the creature with a range of 40/80. On a hit, the target takes 12d8 bludgeoning, piercing or slashing damage, your choice. This ranged weapon attack does not suffer disadvantage due to the target being prone.
Total Specialization[edit]

You gain one 7th level Path of Sealing feature of your choice.

Scroll Expertise[edit]

At 15th level, you are an expert of the forgotten and mocked art you have dedicated your skillset to. You gain one of the following:

Expert Covering[edit]

If you have Proficient Covering, you are considered an expert in the the animal kingdom, and are now able to mimic most if not all animals. The maximum CR for creatures used in the Animal Covering Jutsu is increased to 10. You now also gain proficiency in Nature and Animal Handling, or expertise if you were already proficient in them. In addition, any checks made in relation to the same creature you are currently covered as is made with Advantage.

Unsealing Technique: Segmented Iron Dome[edit]

If you have Manipulated Tools: Binding Meteor, you have found or crafted a 15 ft. radius segmented dome with a design of your choosing, sealing it within a special scroll. This dome is made of iron, but with your DM's approval can instead be made of a different material. If the scroll or dome is destroyed, it returns to the scroll and can not be summoned until the end of a short rest.

As a bonus action on your turn or reaction to taking damage for 3 chakra, you can summon this dome centered on you. It gives any creatures within it total cover, potentially negating the damage received. No creature can go in or out of the dome by non-magical means. The dome is invulnerable to damage, and can be re-sealed by its summoner as a bonus action.

Total Proficiency[edit]

You gain one 7th or 10th level Path of Sealing feature you do not already have of your choice that you meet the requirements for.

Scroll Mastery[edit]

At 20th level, you finalize your most powerful ability. You gain one of the following:

Covering Prowess[edit]

If you have Expert Covering, the maximum CR for creatures used in the Animal Covering Jutsu is increased to 13. You may use this feature as an action or a bonus action. The creature type is also no longer limited to Beasts.

Twin Rising Dragons[edit]

If you have Unsealing Technique: Segmented Iron Dome, you have mastered the art of blending weapon fighting techniques together and invented a powerful technique that utilizes everything you know. As an action for 30 chakra points, you may enter the Twin Rising Dragons form for 1 minute or until you dismiss it as a bonus action.. You simultaneously open 2 scrolls that summon various weapons, covering a 15 ft. radius around you in summoning smoke until the beginning of your next turn, causing the area to become lightly obscured. You can immediately move up to 60 ft. in any direction as you shoot towards the sky, surrounded by circling scrolls.

Additionally, you gain access to a number of simple weapons of your choice equal to 10 + your spellcasting modifier. These weapons gain the thrown (30/60) property and float around you as long as the form is active. While in this form you can use your action to perform one of the following actions:

  • You swing your arms forward, making a single ranged attack, spending a number of Twin Rising Dragons weapons, against a creature within 60 feet. For each weapon spent, the target takes 1d10 damage on a hit if it did not already deal more. On a miss, they take half as much damage. This counts as a saving throw using your spellcasting ability for the sake of Evasion and similar features.
  • You launch two of your weapons towards a creature within 60 feet. The creature must make a Strength saving throw or be restrained for 1 minute. A restrained creature can repeat the saving throw as an action at the end of each of their turns, ending the condition on a success.
  • You place 3 explosive seals you already have onto your weapons. An explosive weapon deal an additional 2d8 fire damage. If a creature fails the Strength saving throw on the above action when performed with these weapons, they take 2d8 fire damage.
  • You reel in some of your thrown weapons using hidden strings attached to them. You regain half your maximum Twin Rising Dragon weapons.
Total Expertise[edit]

You gain one 7th, 10th, or 15th level Path of Sealing feature you do not already have of your choice that you meet the requirements for.

Path of Sealing Unique Jutsu[edit]

Cat Surprise

Requirements: Animal Covering

Cost: 2 chakra

As a bonus action, you course a fragment of bestial chakra into your palms, allowing a single swipe at the ground to create a quick, temporary smoke screen. All friendly creatures in a 10 ft. radius of you can take the hide action with advantage as a reaction, including yourself.


Cat God Possession: Monster Cat Beckoning

Requirements: Animal Covering

Cost: 8 chakra

As an action, you release a massive wave of red chakra that takes the form of a giant cat. You gain the following effects until you can not maintain this jutsu or end this jutsu as an action:

  • Your size increases by 1 category to a minimum of Large.
  • You gain a +2 bonus to AC.
  • Your unarmed strikes deal an additional 1d10 bludgeoning damage and have their reach increased by 10 ft.
  • Your movement speed increases by 10 feet.
  • You lose 4 chakra at the beginning of each of your turns.

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