Pangraca (5e Creature)

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Pangraca[edit]

Medium plant, neutral evil


Armor Class 8
Hit Points 13 (3d8)
Speed 20 ft.


STR DEX CON INT WIS CHA
2 (-4) 6 (-2) 10 (+0) 3 (-4) 6 (-2) 3 (-4)

Condition Immunities blinded, deafened
Senses Blindsight 60 Ft. (blind beyond this radius), passive Perception 6
Languages
Challenge 1/8 (25 XP)


Noiseless. The pangraca has advantage on Dexterity Stealth and Dexterity Sleight of Hand checks.

ACTIONS

Poisonous Gust. The pangraca creates a poisonous gust in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 10 (4d4) poison damage on a failed save, or half as much damage on a successful one.


Pangraca2.png

Pangraca is a stealthy plant with noiseless movements and secret pangs. It secretes a delicious yellow substance, which is actually a highly toxic poison. The plant is most commonly found near large bodies of water and also near portals to other planes. Geling are fond of using pangraca as a raw material for the production of explosives.

A pangraca is a 4-foot tall plant, with a long, thick stalk and a cluster of fanlike leaves with jagged edges at the top. The leaves spread out in a starlike formation. The blossoms are red, tubular, and cluster at the ends of the stalks. The petals are pinkish white with dark purple veins running through them.

Pangracas gain nourishment and energy by feeding off the toxic gas emissions of Mechabutzia. The plant has a mechanical temper and often resorts to violence while feeding. They are typically benign enough to not attack living creatures. However, they are observed to occasionally attempt to use its fronds to steal small objects like jewelry, clothing, and even small creatures in certain instances.

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