PFSRD:Abjuration School
This material is published under the OGL 1.0a. |
Abjuration
Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.
If one abjuration spell is active within 10 feet of another for 24 hours or more, the magical fields interfere with each other and create barely visible energy fluctuations. The DC to find such spells with the Perception skill drops by 4.
If an abjuration creates a barrier that keeps certain types of creatures at bay, that barrier cannot be used to push away those creatures. If you force the barrier against such a creature, you feel a discernible pressure against the barrier. If you continue to apply pressure, you end the spell.
Abjuration Spells
A
C
D
G
M
P
S
- Sacrificial Oath
- Sanctify Armor
- Sanctuary
- Sequester
- Shield
- Shield Companion
- Shield Other
- Shield of Faith
- Shield of Fortification
- Shield of Law
- Shock Shield
- Soothe Construct
- Spell Immunity
- Spell Turning
- Spellcrash
- Spite
- Stoneskin
- Stunning Barrier
- Sunder Breaker
- Surmount Affliction
- Symbol of Sealing
- Symbol of Vulnerability
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