PFSRD:Nondetection

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This material is published under the OGL 1.0a.

Nondetection

School abjuration; Level ranger 4, sorcerer/wizard 3

Casting Time 1 standard action

Components V, S, M (diamond dust worth 50 gp)

Range touch

Target creature or object touched

Duration 1 hour/level

Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature's gear as well as the creature itself.


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