PF2 SRD:Human
This material is published under the OGL 1.0a. |
Human |
Humanoid |
As unpredictable and varied as any peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.
Humans’ ambition, versatility, and exceptional potential have led to their status as the world’s predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.
If you want a character who can be just about anything, you should play a human.
- You might...
- Strive to achieve greatness, either in your own right or on behalf of a cause.
- Seek to understand your purpose in the world.
- Cherish your relationships with family and friends.
- Others probably...
- Respect your flexibility, your adaptability, and — in most cases — your open-mindedness.
- Distrust your intentions, fearing you seek only power or wealth.
- Aren’t sure what to expect from you and are hesitant to assume your intentions.
Physical Description[edit]
Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.
Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.
Society[edit]
Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.
Alignment and Religion[edit]
Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.
Names[edit]
Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity's diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation-states. Humans throughout much of the world speak Common (though some continents have their own regional common languages), yet their names are as varied as their beliefs and appearances.
A variety of human ethnic groups — many of which have origins on distant lands — populate the many continents. Human characters can be any of these ethnicities, regardless of what lands they call home.
Characters of human ethnicities speak Common, and some ethnicities grant access to an uncommon language.
Statistics[edit]
Hit Points: 8
Size: Medium
Speed: 25 feet
Ability Boosts: Two free ability boosts
Languages: Common; additional languages equal to 1 + your Intelligence modifier (minimum of 0). Choose from the list of common languages, and any other languages to which you have access (such as the languages prevalent in your region).
Traits: Human, Humanoid
Human Heritages[edit]
Unlike other ancestries, humans don’t have significant physiological differences defined by their lineage. Instead, their heritages either reveal their potential as a people or reflect lineages from multiple ancestries. Choose one of the following human heritages at 1st level.
Half-Elf[edit]
Either one of your parents was an elf, or one or both were half-elves. You have pointed ears and other telltale signs of elf heritage. You gain the elf trait, the half-elf trait, and low-light vision. You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light. In addition, you can select elf, half-elf, and human feats whenever you gain an ancestry feat.
Half-Orc[edit]
One of your parents was an orc, or one or both were half-orcs. You have a green tinge to your skin and other indicators of orc heritage. You gain the orc trait, the half-orc trait, and low-light vision. You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light. In addition, you can select orc, half-orc, and human feats whenever you gain an ancestry feat.
Skilled Heritage[edit]
Your ingenuity allows you to train in a wide variety of skills. You become trained in one skill of your choice. At 5th level, you become an expert in the chosen skill.
Versatile Heritage[edit]
Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).
Ancestry Feats[edit]
At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a human, you select from among the following ancestry feats.
Name | Source | Summary | Level | Prerequisites |
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Adapted Cantrip | Core Rulebook | Through study of multiple magical traditions, you've altered a spell to suit your spellcasting style. | 1 | spellcasting class feature |
Cooperative Nature | Core Rulebook | The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. | 1 | |
General Training | Core Rulebook | Your adaptability manifests in your mastery of a range of useful abilities. | 1 | |
Haughty Obstinacy | Core Rulebook | Your powerful ego makes it harder for others to order you around. | 1 | |
Natural Ambition | Core Rulebook | You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. | 1 | |
Natural Skill | Core Rulebook | Your ingenuity allows you to learn a wide variety of skills. | 1 | |
Unconventional Weaponry | Core Rulebook | You've familiarized yourself with a particular weapon, potentially from another ancestry or culture. | 1 | |
Adaptive Adept | Core Rulebook | You’ve continued adapting your magic to blend your class’s tradition with your adapted tradition. | 5 | Adapted Cantrip; can cast 3rd-level spells |
Clever Improviser | Core Rulebook | You’ve learned how to handle situations when you’re out of your depth. | 5 | |
Cooperative Soul | Core Rulebook | You’ve learned how to handle situations when you’re out of your depth. | 9 | Cooperative Nature |
Incredible Improvisation | Core Rulebook | A stroke of brilliance gives you a major advantage with a skill despite your inexperience. | 9 | Clever Improviser |
Multitalented | Core Rulebook | You've learned to split your focus between multiple classes with ease. | 9 | |
Unconventional Expertise | Core Rulebook | You’ve continued to advance your powers using your unconventional weapon. | 13 | Unconventional Weaponry; trained in the weapon you chose for Unconventional Weaponry
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Half-Human Ancestry Feats[edit]
A human with elf or orc blood is called a half-elf or half-orc, respectively, which is represented by the corresponding heritage. If you have the half-elf or half-orc heritage, you can select from additional ancestry feats not available to other humans.
Half-Elf Ancestry Feats[edit]
The following feats are available to half-elves.
Name | Source | Summary | Level | Prerequisites |
---|---|---|---|---|
Elf Atavism | Core Rulebook | Your elven blood runs particularly strong, granting you features far more elven than those of a typical half-elf. | 1 | |
Inspire Imitation | Core Rulebook | Your own actions inspire your allies to great achievements. | 5 | |
Supernatural Charm | Core Rulebook | The elven magic in your blood manifests as a force you can use to become more appealing or alluring. | 5 |
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Half-Orc Ancestry Feats[edit]
The following feats are available to half-orcs. Some of these feats are common to people with orc blood and have the orc trait, while others are specific to half-orcs and have the half-orc trait.
Name | Source | Summary | Level | Prerequisites |
---|---|---|---|---|
Monstrous Peacemaker | Core Rulebook | Your dual human and orc nature has given you a unique perspective. | 1 | |
Orc Ferocity | Core Rulebook | Fierceness in battle runs through your blood, and you refuse to fall from your injuries. | 1 | |
Orc Sight | Core Rulebook | Your orc blood is strong enough to grant you the keen vision of your orc forebears. | 1 | low-light vision |
Orc Superstition | Core Rulebook | You defend yourself against magic by relying on techniques derived from orc cultural superstitions. | 1 | |
Orc Weapon Familiarity | Core Rulebook | In combat, you favor the brutal weapons that are traditional for your orc ancestors. | 1 | |
Orc Weapon Carnage | Core Rulebook | You are brutally efficient with the weapons of your orc ancestors. | 5 | Orc Weapon Familiarity |
Victorious Vigor | Core Rulebook | Your victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds. | 5 | |
Pervasive Superstition | Core Rulebook | You steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic. | 9 | Orc Superstition |
Incredible Ferocity | Core Rulebook | Given time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows. | 13 | Orc Ferocity |
Orc Weapon Expertise | Core Rulebook | Your orc affinity blends with your class training, granting you great skill with orc weapons. | 13 | Orc Weapon Familiarity
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