PF2 SRD:Adapted Cantrip

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Adapted Cantrip 
Feat 1

Human



Prerequisites: spellcasting class feature
----
Through study of multiple magical traditions, you've altered a spell to suit your spellcasting style. Choose one cantrip from a magical tradition other than your own. If you have a spell repertoire or a spellbook, replace one of the cantrips you know or have in your spellbook with the chosen spell. If you prepare spells without a spellbook (if you're a cleric or druid, for example), one of your cantrips must always be the chosen spell, and you prepare the rest normally. You can cast this cantrip as a spell of your class's tradition.

If you swap or retrain this cantrip later, you can choose its replacement from the same alternate tradition or a different one.


Back to Main PagePathfinder System Reference DocumentFeats
Back to Main PagePathfinder System Reference DocumentAncestriesHumanAncestry Feats

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the Pathfinder Core Rules, 2nd Edition. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Pathfinder 2e material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: