Ororos Sentinel Windrider (3.5e NPC)

From D&D Wiki

Jump to: navigation, search
Ororos Sentinel Windrider

CR 8

Male or Female half-celestial human fighter 6
CG Medium humanoid (human)
Init/Senses +5/60 ft darkvision; Listen +4, Spot +4
Languages Common, Celestial
AC 17, touch 11, flat-footed 16
(+1 Dex, +5 armor, +1 natural armor)
hp 55 (6 HD)
Immune disease
Resist acid 10, cold 10, electricity 10
Fort/Ref/Will +7/+2/+3
Speed 30 ft. (6 squares), fly 60 ft (good)
Melee +1 shock halberd +11/+6 (1d10+5/3x) plus 1d6 electricity
Ranged mwk shortbow +8/+3 (1d6/x3/60 ft)
Base Atk/Grp +6/+9
Atk Options 1/day - smite evil (plus 6 damage), improved flyby attack
Spell-Like Abilities (CL 3rd):
at will—daylight
Abilities Str 17, Dex 13, Con 16, Int 12, Wis 14, Cha 12
SQ spell resistance 16
Feats Improved Initiative, Dodge, Mobility, Weapon Focus (halberd), Flyby Attack, Improved Flyby Attack, Wingover
Skills Balance +4, Bluff +4, Diplomacy +4, Knowledge (the planes) +4, Listen +4, Sense Motive +4, Spot +4
Possessions +1 shock halberd, masterwork shortbow with 20 arrows, +1 chain shirt, 3 potions of cure light wounds


The Windriders are the most elite among Ororos' Sentinels. As their name suggests, their squads ride the winds into battle on white feathered wings. Whenever an enemy force tries to strike at the Principality, they face the Sentinels' deft blades and pinpoint arrow strikes, only to find the Windriders swooping into their midst from the clouds.



Back to Main Page3.5e HomebrewNPCsCR 8

Back to Main Page3.5e HomebrewNPCsECL 10

Home of user-generated,
homebrew pages!


Advertisements: