Ororos Sentinel Windrider (3.5e NPC)
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Male or Female half-celestial human fighter 6 | |
CG Medium humanoid (human) | |
Init/Senses | +5/60 ft darkvision; Listen +4, Spot +4 |
Languages | Common, Celestial |
AC | 17, touch 11, flat-footed 16 (+1 Dex, +5 armor, +1 natural armor) |
hp | 55 (6 HD) |
Immune | disease |
Resist | acid 10, cold 10, electricity 10 |
Fort/Ref/Will | +7/+2/+3 |
Speed | 30 ft. (6 squares), fly 60 ft (good) |
Melee | +1 shock halberd +11/+6 (1d10+5/3x) plus 1d6 electricity |
Ranged | mwk shortbow +8/+3 (1d6/x3/60 ft) |
Base Atk/Grp | +6/+9 |
Atk Options | 1/day - smite evil (plus 6 damage), improved flyby attack |
Spell-Like Abilities | (CL 3rd): at will—daylight 3/day—protection from evil
|
Abilities | Str 17, Dex 13, Con 16, Int 12, Wis 14, Cha 12 |
SQ | spell resistance 16 |
Feats | Improved Initiative, Dodge, Mobility, Weapon Focus (halberd), Flyby Attack, Improved Flyby Attack, Wingover |
Skills | Balance +4, Bluff +4, Diplomacy +4, Knowledge (the planes) +4, Listen +4, Sense Motive +4, Spot +4 |
Possessions | +1 shock halberd, masterwork shortbow with 20 arrows, +1 chain shirt, 3 potions of cure light wounds |
The Windriders are the most elite among Ororos' Sentinels. As their name suggests, their squads ride the winds into battle on white feathered wings. Whenever an enemy force tries to strike at the Principality, they face the Sentinels' deft blades and pinpoint arrow strikes, only to find the Windriders swooping into their midst from the clouds.
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