Ordinance Specialization (5e Halo Setting)

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Specialization Features

As a ordinance specialist, you gain the following class features.

Hit Points
Hit Dice: 1d6 per ordinance level
Hit Points: 6 + your Constitution modifier per ordinance level.

Proficiencies
Armor: Light, Medium, Shields
Weapons: Simple Melee Weapons, Pistols, Rifles, Ordinance
Saving Throws: Strength, Constitution
Skills: Any 3 skills of your choice

Equipment

  • UNSC: (a) Marine BDU, NA4 Defoliant Projector with 15 rounds of ammunition, M6C PDW with 12 rounds of ammunition, and 2 M9 Fragmentation Grenades, or (b) Camouflage Fatigues, M319 Individual Grenade Launcher with 10 rounds of ammunition, M6C PDW with 12 rounds of ammunition, and 2 M9 Fragmentation Grenades.
  • Covenant: (a) Minor Harness, Elo'Nakada-pattern Concussion Rifle with 12 rounds of ammunition, Eos'Mak-pattern Plasma Pistol, and 2 Anskum-pattern Plasma Grenades, or (b) Minor Harness, Tufasumo-pattern Plasma Caster with 15 rounds of ammunition, Rohakadu-pattern Plasma Pistol, and 2 Anskum-pattern Plasma Grenades.

Table: Recon Specialization

Level Proficiency Bonus Features
1 +1 Careful Targeting
2 +2 Aggressive Targeting
3 +3 Power Shot
4 +4 Ability Score Improvement, Blastmaster

Careful Targeting[edit]

At 1st level, when you make an attack with an ordinance weapon, any creatures of your choice have advantage on its saving throw and take no damage on a success. If an ordinance weapon does not cause a saving throw, but has the Rail Charge or Over-Charge Special property, you may charge the weapon as a bonus action.

Aggressive Targeting[edit]

At 2nd level, when you make an attack with an ordinance weapon and a creature not under the effects of Careful Targeting fails its saving throw, they are thrown a number of feet from the center of the area equal to its radius and knocked prone. If an ordinance weapon does not cause a saving throw, but has the Rail Charge or Over-Charge Special property and you charge it as an action, your next attack with the weapon before it loses its charge has advantage.

Power Shot[edit]

At 3rd level, you have put on a significant amount of muscle from lugging around explosive ordinance. Your Strength score increases by 1. As normal, you can't increase an ability score above 20 using this feature. Additionally, you can use Strength instead of Dexterity for the attack rolls, damage rolls, and saving throw DC of ordinance weapons.

Ability Score Improvement[edit]

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Blastmaster[edit]

At 4th level, your Strength score increases by 1. As normal, you can't increase an ability score above 20 using this feature. Additionally, when you make an attack with an ordinance weapon, any creatures under the effects of Careful Targeting automatically succeeds its saving throw. If an ordinance weapon does not cause a saving throw, but has the Rail Charge or Over-Charge Special property, you may charge the weapon as part of making an attack with the weapon.


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