Orb of Chimera (5e Equipment)
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Wondrous Item, artifact A glowing orange orb that seems to pulse when touched by a living being. This orb has 4 charges and regains 1d4-1 at dawn. You can expend a charge to combine two willing creatures together, (e.g. An eagle and a dog, creating a flying dog with a beak. Though it is up to the DM) You may expend 2 charges to combine a willing and unwilling creature, the unwilling creature must make a DC 14 Charisma saving throw to remain separate. You may expend 4 charges to combine two unwilling creatures, one or both must make a DC 13 Charisma saving throw to remain separate. All creatures combined in this way have their own separate heads and brains, and retain all memories of their past selves.
You may expend 1 charge to restore any two creatures combined via the stone. If either creature is unwilling, it must succeed on a DC 13 Charisma saving throw to remain combined with its counterpart.
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