Orb of Chaos (5e Equipment)

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Wondrous item, very rare (requires attunement)

A dark glow haunts this orb with a small floating crimson red orb in the middle, bouncing around in the much bigger black orb surrounding it.

Orb of Chaos. As an action you can activate this orb by touching the orb, once activated it floats and you can send it to a point you can see within 20 feet of you. Each beast or humanoid of your choice in a 10-foot radius sphere centered on that point must succeed on a DC 15 Wisdom saving throw or become charmed by you for 1 minute. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.
While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw against the effect. If the saving throw succeeds, the effect ends.
Once you use the orb, you can't use it again until the next dawn.

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