Ogre (Jujutsu Kaisen Supplement)
Ogre[edit]
Huge shikigami, unaligned Armor Class 20 (natural armor)
Saving Throws Str +11, Con +10 Cursed Energy. The Ogre has 25 Cursed Energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The Ogre recovers 1 Cursed Energy at the beginning of it's turns. Invisible Force. The Ogre is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see it. Large Eye. The Ogre only has one eye limb and the attack penalty to target it is lowered to -4. If the Ogre's eye limb is destroyed it loses it's Ogre's Gaze features and enters Berserk Mode for 2 rounds. Ogre's Gaze. The Ogre's Gaze attack action fires out a massive stream of cursed energy from its 'eye'. After using this attack, at the start of its turns and in place of using Ogre’s Gaze again, it may spend 2 Cursed Energy to sustain this stream, creating a 5 ft. wide, 100 ft. long line made in a direction of its choice. All creatures in that line must make a Constitution against it's Cursed DC. On a failure they take 31 (4d12 + 6) necrotic damage and on a success they take half as much. Whilst doing this the Ogre must maintain concentration as if it were concentrating on a spell and its movement speed is reduced to 20 ft. Berserk Mode. When the Ogre's health drops below 1/4 of it's maximum, it may enter Berserk Mode for 3 rounds. In Berserk Mode the Ogre gains 30 ft. of movement speed, one extra attack and has it's unarmed strike damage increased by 2 die tiers. The Ogre cannot use Ogre's Gaze while in Berserk Mode. Siege Monster. The Ogre deals twice as much damage to objects and structures. Magical Weapons. The Ogre's attacks are considered magical. ACTIONSMultiattack. The Ogre makes three Unarmed Strikes or Ogre's Gaze attacks. Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 34 (5d10 + 7) bludgeoning damage. Ogre's Gaze (5 Cursed Energy). Cursed Energy Attack: +10 to hit, range 100 ft., one target. Hit: 31 (4d12 + 6) necrotic damage. BONUS ACTIONSStomp. The Ogre stomps into the ground creating a powerful shockwave. All creatures within a 10 ft. radius circle of the Ogre must make Constitution saving throw against it's Cursed DC. On a failure they take 34 (5d10 + 7) force damage and are knocked prone. On a success they take half as much damage and are not knocked prone.
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