Ogre (Jujutsu Kaisen Supplement)

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Ogre[edit]

Huge monstrosity (shikigami), unaligned


Armor Class 20 (natural armor)
Hit Points 312 (25d12 + 150)
Speed 40 ft.


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 22 (+6) 2 (-4) 4 (-3) 23 (+6)

Saving Throws Str +11, Con +10
Senses passive Perception 7
Languages
Challenge 12 (8,400 XP)


Cursed Energy. The Ogre has 25 Cursed Energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The Ogre recovers 1 Cursed Energy at the beginning of it's turns.

Invisible Force. The Ogre is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Large Eye. The Ogre only has one eye limb and the attack penalty to target it is lowered to -4. If the Ogre's eye limb is destroyed it loses it's Ogre's Gaze features.

Ogre's Gaze. The Ogre's Gaze attack fires out a massive stream of cursed energy from it's eye. After using this attack it may choose to sustain this stream, changing the attack to a 10 ft. wide, 100 ft. long line. All targets in that line must make a DC 18 Constitution saving throw. On a failure they take 25 (4d12 + 6) necrotic damage and on a success they take half as much. At the beginning of it's turns the Ogre may spend 2 Cursed Energy to keep the stream of cursed energy going and re-aim it, allowing it to remake the line in a direction of it's choice. The Ogre may still make attacks whilst doing this but it must maintain concentration as if it were concentrating on a spell and it's movement speed is reduced to 20 ft.

Berserk Mode. When the Ogre's health drops below 1/4 of it's maximum it may enter Berserk Mode for 3 rounds. In Berserk Mode the Ogre gains 30 ft. of movement speed, one extra attack and has it's unarmed strike damage increased by 4 die tiers. The Ogre cannot use Ogre's Gaze while in Berserk Mode.

Magical Weapons. The Ogre's attacks are considered magical.

ACTIONS

Multiattack. The Ogre makes three attacks.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 33 (5d12 + 7) bludgeoning damage.

Ogre's Gaze (5 Cursed Energy). Cursed Energy Attack: +10 to hit, range 100 ft., one target. Hit: 25 (4d12 + 6) necrotic damage.

BONUS ACTIONS

Stomp. The Ogre stomps into the ground creating a powerful shockwave. All creatures within a 15 ft. circle of the Ogre must make a DC 18 Constitution saving throw. On a failure they take 33 (5d12 + 7) bludgeoning damage and are knocked prone. On a success they take half as much damage and are not knocked prone

REACTIONS

Stomp. As a reaction to a creature entering within 15 ft. of it, the Ogre may use it's stomp bonus action.

Infernal_Ogre_%28Cosmodrome%29.png
A form focused entirely on quality, possessing unparalleled brute force and cursed energy output. However it takes up an equally large amount of worms, making it impossible to create them in quick succession. [[1]]
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