Octopus Devil (Public Safety Supplement)

From D&D Wiki
Jump to navigation Jump to search

Octopus Devil[edit]

Gargantuan undead (Devil), chaotic evil


Armor Class 15 (Natural Armor)
Hit Points 100 (12d12+24)
Speed 20ft, 60ft swimming speed.


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 14 (+2) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Str +7, Con +5
Skills Athletics +7
Proficiency Bonus +3
Senses passive Perception 10,
Languages
Challenge 6 (2,300 XP)


Devil Power Usages. The Claw Devil has 6 usages that it can use to fuel its devil power. All of its usages are replenished at the end of a long rest.

Amphibious. The Octopus Devil can breathe both air and water.

Siege Monster. The Octopus Devil deal twice as much damage to objects and structures with melee weapon attacks.

Freedom of Movement. The Octopus Devil ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. The devil can spend 5 feet of movement to escape from non-magical restraints or being grappled.

Tentacles. The Octopus Devil has 8 large tentacles from which it may attack or hold creatures with. The Octopus Devil can make a 10 feet melee natural weapon attack. It deals 3d6 + your Strength modifier bludgeoning damage on a hit and the target is grappled. Whenever it grapples a creature with your tentacles, they are also restrained. It have ten tentacles, each of which can grapple a different target.

Acid Tentacles. Whenever the Octopus Devil hits a creature with a tentacle attack, they take additional 1d10 acid damage. Also, creatures its grappling take 1d10 acid damage at the start of their turns and have disadvantage on checks to escape your grapple

Crush. The Octopus Devil can spend one devil power use to crush a creature it is currently grappling with your tentacle. The creature must make a Strength saving throw. On a failure, they take 4d10 bludgeoning damage and are incapacitated until the end of their next turn. On a success, they take half as much damage and are not incapacitated. The Octopus Devil can do this to multiple tentacles at once, however each different tentacle costs an additional devil power use

ACTIONS

Multiattack. The Octopus Devil can make 2 Tentacle attacks.

Tentacles. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 4) bludgeoning damage (d10) acid damage the target is grappled upon a hit.

Ink Cloud. On the Octopus Devil's or another creature’s turn it can spend one devil power use to expel an ink cloud in a 60 foot radius. All creatures of its choice in the area must make a Constitution saving throw or be blinded until the beginning of your next turn. The area affected by your ink becomes difficult terrain for 1 minute.

BONUS ACTIONS

Powerful Regeneration. The Claw Devil may spend a number of blood points up to its Charisma modifier. Per blood spent it will regain a d12’s worth of hit points or regenerate a missing limb.

REACTIONS

Powerful Regeneration. The Claw Devil may spend a number of blood points up to its Charisma modifier. Per blood spent you will regain a d12’s worth of hit points or regenerate a missing limb.

be86e232fd34d3340096804ccee6bf25.jpg
An incarnation of the Octopus Devil, working with a devil hunter, [1]

- Made by, PhantomKing


Improved Durability. This creature uses the Improved Durability rule

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Chainsaw Man franchise, and/or include content directly affiliated with and/or owned by Tatsuki Fujimoto. D&D Wiki neither claims nor implies any rights to Chainsaw Man copyrights, trademarks, or logos, nor any owned by Tatsuki Fujimoto. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png