Octopus Devil (Public Safety Supplement)
Octopus Devil[edit]
Gargantuan undead (Devil), chaotic evil Armor Class 15 (Natural Armor)
Saving Throws Str +7, Con +5 Devil Power Usages. The Claw Devil has 6 usages that it can use to fuel its devil power. All of its usages are replenished at the end of a long rest. Amphibious. The Octopus Devil can breathe both air and water. Siege Monster. The Octopus Devil deal twice as much damage to objects and structures with melee weapon attacks. Freedom of Movement. The Octopus Devil ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. The devil can spend 5 feet of movement to escape from non-magical restraints or being grappled. Tentacles. The Octopus Devil has 8 large tentacles from which it may attack or hold creatures with. The Octopus Devil can make a 10 feet melee natural weapon attack. It deals 3d6 + your Strength modifier bludgeoning damage on a hit and the target is grappled. Whenever it grapples a creature with your tentacles, they are also restrained. It have ten tentacles, each of which can grapple a different target. Acid Tentacles. Whenever the Octopus Devil hits a creature with a tentacle attack, they take additional 1d10 acid damage. Also, creatures its grappling take 1d10 acid damage at the start of their turns and have disadvantage on checks to escape your grapple Crush. The Octopus Devil can spend one devil power use to crush a creature it is currently grappling with your tentacle. The creature must make a Strength saving throw. On a failure, they take 4d10 bludgeoning damage and are incapacitated until the end of their next turn. On a success, they take half as much damage and are not incapacitated. The Octopus Devil can do this to multiple tentacles at once, however each different tentacle costs an additional devil power use ACTIONSMultiattack. The Octopus Devil can make 2 Tentacle attacks. Tentacles. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 4) bludgeoning damage (d10) acid damage the target is grappled upon a hit. Ink Cloud. On the Octopus Devil's or another creature’s turn it can spend one devil power use to expel an ink cloud in a 60 foot radius. All creatures of its choice in the area must make a Constitution saving throw or be blinded until the beginning of your next turn. The area affected by your ink becomes difficult terrain for 1 minute. BONUS ACTIONSPowerful Regeneration. The Claw Devil may spend a number of blood points up to its Charisma modifier. Per blood spent it will regain a d12’s worth of hit points or regenerate a missing limb. REACTIONSPowerful Regeneration. The Claw Devil may spend a number of blood points up to its Charisma modifier. Per blood spent you will regain a d12’s worth of hit points or regenerate a missing limb. |
- Made by, PhantomKing
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