OGC:Arcane Feats
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Back to Open Game Content → Character Options → Feats → Class Feats → Magical Feats |
Arcane Feats: Feats that require or interact with arcane magic-using classes.
D&D 3e Feats
Feat | Prerequisites | Summary |
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D&D 3.5e Feats
Feat | Prerequisites | Summary |
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Names of Terror (3.5e Feat) | You know the hidden names and secret words that invoke the darkest powers. | |
Arcane Ley Lines (3.5e Feat) | Wisdom 13, ability to cast arcane spells | Your arcane power can be used to attune to ley lines. |
Brew Epic Potion (3.5e Feat) | Intelligence 15, Brew Potion, Brew Greater Potion, caster level 11th | Your potions are three times as powerful as those from most other alchemists. |
Brew Greater Potion (3.5e Feat) | Intelligence 13, Brew Potion, caster level 7th | Your potions are twice as powerful as those from most other alchemists. |
Brew Unstable Potion (3.5e Feat) | Intelligence 17, Craft (alchemy) 10 ranks, Brew Potion, Brew Greater Potion, Brew Epic Potion, caster level 9th | You've learned to mix multiple potions together to create something unique and very powerful. |
Sorcerous Past (3.5e Feat) | Intelligence 15, Wisdom 15, Charisma 15, Past Life, any lawful or good alignment | A magical energy resides in your soul, a power that transcends time and across lives. |
Suppress Spell Energy (3.5e Feat) | You have learned to minimize the mystical disruption caused when a spell is cast, making it difficult for others to detect your spells. |
D&D 5e Feats
Feat | Prerequisites | Summary |
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d20M Feats
Feat | Prerequisites | Summary |
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