Nullian's Mageslayer (5e Equipment)

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Weapon (Short or Long Bow), artifact (Requires attunement)

In the ancient tales, Nullian, the anti-magic dragon, forged an unlikely alliance with the elves, their powers clashing yet intertwining in a delicate dance. Together, their union was said to be an indomitable force, blending the elves' pure magic with Nullian's formidable anti-magical barriers. However, whispers of a brave band of human archers and knights emerged, driven by a noble quest to harness Nullian's essence for the greater good, even if it meant betraying their Elven brethren. Through a blend of strategic cunning and martial valor, they succeeded in weakening Nullian's defenses and ensnaring his essence within a meticulously crafted Elven bow.

Sentient. The Nullian Mageslayer is Lawful Evil with an Intelligence of 18(+4), a Wisdom of 15(+2), and a Charisma of 23(+6). The Nullian Mageslayer has darkvision and blindsight with a range of 120 ft, and hearing with a range of 60 ft. It can speak Common, Draconic, and any languages their user knows. The Nullian Mageslayer can also communicate telepathically with the user. It can also possess its user, shown via the user's eyes glowing white.


Personality. A male Dragon named Nullian lives within the bow. Normally the dragon is relaxed, carefreeing, and jovial however, it is cold and calculating when it comes to its true goal: destroying its killers and enslavers: Mulmustian Royals.


Nullian's Arrows. The Nullian Mageslayer automatically creates its own ammunition. The bow does not require ammunition, and it can deal 1d10 psychic damage on a hit instead of piercing. Additionally, the bow deals maximum damage when hitting a creature concentrating on a spell.


Dormant. The bow grants the following benefits in its dormant state:

    • You gain a +1 bonus to attack and damage rolls made with this magic weapon.
    • Once on each of your turns, when you make a ranged attack with this bow and hit a target, you can cause the ammunition to ricochet toward a second target within 10 feet of the first and then make a ranged attack against the second target.
    • If you hit with an attack using this weapon, you can activate one of the following effects instead of dealing damage:
    • You cast fog cloud centered on the target's space.
    • You cast silence centered on the target's space.

When an effect is used, it can't be used again until you finish a short or long rest.



Awakened. The bow grants the following benefits in its awakened state:

    • You gain a +2 bonus to attack and damage rolls made with this magic weapon.
    • When you use this option, you don’t make an attack roll for the attack. Instead, the arrow fires forward in a line, which is 1 foot wide and 60 feet long. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d8 damage. On a successful save, a target takes half as much damage.
    • You gain an additional effect that can be triggered in place of the attack action:
    • You cast Pass Without Trace.



Exalted. The bow grants the following benefits in its exalted state:

    • You gain a +3 bonus to attack and damage rolls made with this magic weapon.
    • You can use your action to make a ranged attack against any number of creatures within 15 feet of a point you can see within your weapon’s range. As normal, and you make a separate attack roll for each target.
    • You gain an additional effect that can be triggered in place of dealing damage when you hit with an attack:
    • You cast Antimagic Field.



Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.

Two-Handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

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