Noritoshi Kamo, Culling Games Arc (Jujutsu Kaisen Supplement)

From D&D Wiki

Jump to: navigation, search

Noritoshi Kamo[edit]

Medium humanoid (human), lawful neutral


Armor Class 22 (Unarmored Defense)
Hit Points 404 (30d10 + 240)
Speed 75 ft.


STR DEX CON INT WIS CHA
16 (+3) 24 (+7) 18 (+4) 16 (+3) 18 (+4) 20 (+5)

Saving Throws Dex +12, Cha +10
Skills Acrobatics +12, Athletics +8, Perception +9, Sleight of Hand +12
Proficiency Bonus +5
Senses passive Perception 20
Languages common
Challenge 17 (18,000 XP)


Cursed Energy. Noritoshi has 45 cursed energy he can use to fuel his abilities. All of his cursed energy is replenished at the end of a long rest.

Blood Points. Noritoshi has 24 Blood Points stored between 4 blood bags, which he uses for special abilities.

Cursed Energy Recovery. While in combat, Noritoshi regains 1 Cursed Energy per turn, up to his maximum. The combat must be one where his life is at risk

Evasion. When Noritoshi makes a Dexterity saving throw, he takes half as much damage on a failure and no damage on success

Perfected Sharpened Shot. Noritoshi gains a +4 bonus to damage rolls he makes using ranged weapons. (already included)

Point Blank Shooter. When Noritoshi makes a ranged attack with a ranged weapon while within 5 feet of a hostile creature, he does not gain disadvantage on the attack roll. Noritoshi's Ranged attacks with ranged weapons ignore half cover and three-quarters cover against targets within 30 feet of him.

Flowing Red Scale (3 Cursed Energy). As a Free Action, Noritoshi increases his body temperature, pulse rate, and the number of red blood cells to greatly enhance his physical capabilities. For 1 minute:

  • His movement speed doubles
  • He will gain a +2 bonus do his AC
  • He will gain advantage on Dexterity saving throws and will gain an additional action on his turns, that can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

Blood Slashes (1 Blood Point). When taking the attack action, Noritoshi may replace his attacks with these blood slashes. This can only be used to replace attacks in the attack action.Noritoshi must make a cursed energy attack roll dealing 2d8 damage on a hit. Each slash has a range of 10ft

ACTIONS

Multiattack. Noritoshi can make two attacks.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 7) bludgeoning damage.

Cursed Shortbow. Ranged Weapon Attack: +12 to hit, range 80/320 ft., one target. Hit: 14 (1d6 + 11) piercing damage and 8 (1d6 + 5) necrotic damage.

Crimson Binding (1 Cursed Energy, 4 Blood Points). Noritoshi pulls blood from the surroundings creating a net that envelops an opponent he chooses within 30ft of him. The target must succeed on a DC 18 Dexterity throw and become restrained. The creature can spend it's action after being restrained to roll a DC 18 Strength saving throw, breaking itself free from the effect on a success.

Slicing Exorcism(5 Cursed Energy, 6 Blood Points). Noritoshi creates a Rotating wheel of blood at high speeds to use as a bladed projectile, that is a 5ft circle. For 1 minute, he can use a bonus action to move the Wheel of Blood to a place within 30ft of it's current location that he can see. When this wheel moves through a creature's space the creature must make a DC 18 Dexterity saving throw. On a failed save the target takes 5d8 Slashing Damage, on a successful save the target takes half as much damage. A creature may be forced to make this saving throw once per round.

Piercing Blood (8 Cursed Energy, 15 Blood Points). Noritoshi focuses blood into a highly pressurized piercing beam that deals massive damage to targets and structures. He pull bloods into his hands and fires it at a target within 60ft of him, making a ranged attack roll with a +10 to hit. On a hit the target receives 10d12 piercing damage.

BONUS ACTIONS

Martial Arts. Whenever Noritoshi makes one unarmed strike on his turn, he can make one unarmed strike as a bonus action.

Cursed Blast of Blows (1 Cursed Energy). Immediately after taking the attack action, Noritoshi can make three unarmed strikes or three weapon attacks.

Cursed Patient Defense (1 Cursed Energy). Noritoshi can take the Dodge action. He also gains advantage in Constitution and Charisma saving throws when he uses the Dodge action granted by this feature, as long as he benefits from the Dodge.

Cursed Wind Step (1 Cursed Energy). Noritoshi can take the Disengage or dash action as a bonus action on his turn, and his jump distance is doubled until the end of his turn.When Noritoshi takes the Dash action he gains extra movement speed equal to twice his speed. Additionally when Noritoshi takes the disengage action granted by this feature, he gains additional movement speed equal to his speed for the current turn.

Cursed Weapon Enhancement. Noritoshi can spend up to 3 cursed energy to add to a melee weapon he is wielding for 1 minute. Whenever he hits a target with the weapon, it takes extra necrotic damage equal to twice the amount spent. He can only use this enhancement again after 1 minute has passed.

Convergence. Noritoshi compresses and condenses blood to it's absolute limit for 1 minute. During this technique's duration, whenever he uses one of his cursed techniques he can spend up to 5 additional Cursed Energy (and an equal amount of Blood Points) to enhance the technique's potency. For each Cursed Energy he uses, the technique will receive one additional die of damage or 1 additional turn of duration. Additionally, only while Convergeance is active, Noritoshi can use the following techniques: Piercing Blood.

Blood Aeration(2 Cursed Energy, 15 Hit Points). Noritoshi can circulate his blood in and out of his body allowing him to use his blood more efficiently, For every hit point, He uses upon activation, he gains 3 blood points. These blood points are flowing in and out of his body while this skill is active. This Ability lasts for 1 minute or until he run out of blood points. However this skill is hard to maintain and he must concentrate on keeping the blood flowing. If he loses concentration he will lose all of the blood points remaining.

REACTIONS

Energy Defense (2 Cursed Energy) As a reaction to a melee or ranged attack being made against Noritoshi, he can block it with his weapon and add his Charisma modifier (minimum of 1) to his AC against that attack.

Noritoshi_Kamo_%28Chapter_190%29.png
Noritoshi speaking to Maki Zenin, [1]

In the Culling Game arc, Noritoshi Kamo finds himself in a complex and challenging situation. With the Kamo clan's internal power shifting due to Kenjaku's manipulation, Noritoshi loses his standing within his own family, leaving him cast out from the clan he once represented so dutifully. Despite this, he remains determined to uphold his values as a sorcerer and prove his worth, even without the backing of his prestigious lineage. During the Culling Games, Noritoshi works alongside other sorcerers to confront powerful foes and navigate the deadly game. He utilizes his Blood Manipulation technique with newfound resolve, showing both skill and adaptability in the face of unpredictable opponents. His experiences during the game further deepen his respect for sorcerers who, like him, strive to fight for a cause greater than themselves.

Jujutsu Sorcerer.

Noritoshi has 15 levels in the Jujutsu Sorcerer class.

Blood Manipulation

Blood Points. Noritoshi's technique uses Blood Points as a currency alongside Cursed Energy to fuel it's techniques. Noritoshi uses his own blood for the technique, and may gain Blood Points by expending his own hit points, gaining 1 Blood Point per hit point spent. Noritoshi may also use blood from his surroundings to fuel his techniques, up to 10 ft away, gaining an appropriate amount of Blood Points as determined by the DM. Due to the versatility of this technique, all of his techniques that involve manipulating his own blood count as a Lapse technique.

Water Dilution. Noritoshi's mastery over Blood Manipulation is profoundly impacted when submerged in large volumes of water. While he is at least half submerged, he cannot use any of his Cursed Technique features that manipulate blood externally. The sheer volume of water disrupts the integrity of blood, preventing it from holding it's shape and making external manipulation impossible. While Submerged, he cannot use the Crimson Binding, Slicing Exorcism, and Convergence for the duration of his submersion or while in heavy rain. If he attempts to do so, he spends cursed energy and blood points as normal but nothing happens.

Cursed Techniques.

When a feature refers to Noritoshi's cursed techniques, it refers to Crimson Binding, Slicing Exorcism, Flowing Red Scale, Convergence and Piercing Blood.

Weapon Master

Noritoshi specializes in the usage of weapons, and has the following features:

Secret Techniques
  • Multi Shot. When using the attack action to make a ranged attack with the weapon, and if Noritoshi has one or more remaining attacks on that turn that he would be able to make with that weapon, he can spend 4 cursed energy to make all of those remaining attacks as part of the initial attack, shooting multiple arrows at the same time. On a hit, the attack will deal the damage of the first and all of the remaining arrows, but each will be a different instance of damage. These additional arrows can't benefit from damage increases to this attack except for Cursed Weapon Enhancement.
  • Firm Shot. Noritoshi can sacrifice half of his movement speed to ignore disadvantage by long range for the rest of his turn. Additionally, by sacrificing all of his movement speed, he can give himself advantage to one ranged weapon attack.
  • Disarming Attack. For 2 cursed energy when he hits a creature with an attack with a weapon, he can force them to make an Athletics or Acrobatics (target's choice) check against his attack roll. On a failure, he can disarm them of one object they are holding.

Destructive Shot.. When making an attack with his Shortbow, Noritoshi can spend 3 cursed energy to make it particularly powerful. The attack will deal double damage to structures and objects, and as long as it does enough damage to destroy a structure it hits such as a wall or a tree, it is not stopped by it, continuing its trajectory normally. The Projectile can go through multiple structures this way.

Favorite Weapon

Noritoshi's Shortbow is the one he is most comfortable with and excels when using it. While he is wielding it, it gains the following benefits:

  • It now adds his ability modifier twice for its damage rolls (already included).
  • Once per turn Noritoshi can add his proficiency bonus to an attack roll with it again.
  • He has advantage on any checks against being disarmed of this weapon, and creatures have disadvantage on trying to disarm him of it.
  • When a feature that uses said weapon allows him to spend up to a certain amount of cursed energy on it, the amount he can spend increases by half his proficiency bonus (rounded up).

Feats.

Strong Body, Resilient, Untraceable Speed

Taijutsu Sorcery

Blood Aeration

Immense Cursed Energy

Cursed Projectiles


Improved Durability.

This creature uses the Improved Durability rule.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Jujutsu Kaisen franchise, and/or include content directly affiliated with and/or owned by Shueisha. D&D Wiki neither claims nor implies any rights to Jujutsu Kaisen copyrights, trademarks, or logos, nor any owned by Shueisha. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: