New World Specialist (Grand Line Supplement)
From D&D Wiki
Work In Progress |
New World Specialist[edit]
Although some people like weapons, fighting with fists, dueling with swords, you think you are above that. You have something that makes you extremely unique, making you stand out from the crowd. The New World Specialists show their prowess by being unique and using different tatics instead of only fighting on the battlefield.
Exentrics At Board![edit]
Creating a New World Specialist[edit]
- Quick Build
You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a New World Specialist you gain the following class features.
- Hit Points
Hit Dice: 1d6 per New World Specialist level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per New World Specialist level after 1st
- Proficiencies
Armor:
Weapons:
Tools:
Saving Throws: Intelligence, Charisma
Skills: Choose any three
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- Any Tools
Level | Proficiency Bonus |
Charismatic Die | Features |
---|---|---|---|
1st | +2 | - | Unique Style, Expertise |
2nd | +2 | 1 | Charismatic Dice, Way With The Words |
3rd | +2 | 2 | Unique Style feature |
4th | +2 | 2 | Ability Score Improvement |
5th | +3 | 3 | — |
6th | +3 | 3 | — |
7th | +3 | 4 | Unique Style feature |
8th | +3 | 4 | Ability Score Improvement |
9th | +4 | 5 | — |
10th | +4 | 5 | Unique Style feature |
11th | +4 | 6 | — |
12th | +4 | 6 | Ability Score Improvement |
13th | +5 | 7 | Unique Style feature |
14th | +5 | 7 | — |
15th | +5 | 8 | — |
16th | +5 | 8 | Ability Score Improvement |
17th | +6 | 9 | Unique Style feature |
18th | +6 | 9 | — |
19th | +6 | 10 | Ability Score Improvement |
20th | +6 | 10 | — |
Unique Style[edit]
Starting at 1st level, you were aways different from others, wanting to do something special, that's how you developed your unique style. You can choose between Beast Tamer, Armored Pearl, Artist, Weather Controller, Ball Master, Rope Manipulator or Fate Reader, all detailed at the end of the class description. Your choice grants you features at the 1st, and again at the 3rd, 7th, 10th, 13th and 17th level.
Expertise[edit]
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with any tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 6th level, you can choose two more of your proficiencies to gain this benefit.
Charismatic Dice[edit]
At 2nd level, your unique way has made you a very charismatic person, making you gain charismatic dies. These dices are used to help you in saving throws or on skill checks, aways adding their number to the results.
Way With The Words[edit]
At 2nd level, your charisma has made you have an unique way with the words. Whenever you roll a charisma check, you can spend 1 charismatic die to add to the total result.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Unique Styles[edit]
Beast Tamer[edit]
Mohji a lion tamer riding it's lion, by bodskh, [1] |
<!-For subclasses introduce this class option here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Armored Pearl[edit]
Pearl on his fire pearl state, by KaizokuJotei, [2] |
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Artist[edit]
Marianne a talented artist who uses the power of the colors, by KaizokuJotei, [3] |
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Weather Controller[edit]
Nami a weather controller with her clima tactic, by KaizokuJotei, [4] |
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Ball Master[edit]
Satori a master at controlling his surprise balls, by KaizokuJotei, [5] |
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Rope Manipulator[edit]
Paulie an excellent rope manipulator, by KaizokuJotei, [6] |
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Fate Reader[edit]
Basil Hawkins a fate reader surrounded by his cards, by KaizokuJotei, [7] |
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the New World Specialist class, you must meet these prerequisites:
Proficiencies. When you multiclass into the New World Specialist class, you gain the following proficiencies:
Back to Main Page → 5e Homebrew → Classes