New World Gunner (Grand Line Supplement)

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New World Gunner[edit]

There has been echoes of men and women who could kill their target at distance, not even being noticed by any witness of the murder. These people are called Gunners, and they have the aptitude and skill to wield a weapon and almost aways hit their shots, if they miss consider yourself lucky, because it wont happen again.

Sharp Shooters Of The Sea[edit]

Creating a New World Gunner[edit]

When creating a Gunner, think about the reason you became a gunner, was it in honor of someone? Was it because you aways loved guns? Have you endured intense training to wield your weapons? Were you just a gun crafter? Did you just happen to pick up a gun to protect someone, but now you can't drop it?

Quick Build

You can make a New World Gunner quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by your Charisma. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a New World Gunner you gain the following class features.

Hit Points

Hit Dice: 1d6 per New World Gunner level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per New World Gunner level after 1st

Proficiencies

Armor:
Weapons: Simple Ranged Weapons, Martial Ranged Weapons
Tools:
Saving Throws: Dexterity and Charisma saving throws
Skills: You must choose between the three following skills: Acrobatics, Deception, Investigation, Insight, Perception, Persuasion, Sleight of hand, Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) 1 Simple Ranged Weapon or (b) 1 Martial Ranged Weapon

Table: The New World Gunner

Level Proficiency
Bonus
Features Shoot At Will
1st +2 Shoot At Will 1d6/30 ft
2nd +2 Focused Aim, Sniper Tricks 1d6/30 ft
3rd +2 Shooting Style, Cunning Action 1d6/30 ft
4th +2 Ability Score Improvement 2d6/35 ft
5th +3 2d6/35 ft
6th +3 Shooting Style feature 2d6/35 ft
7th +3 Evasion 3d6/40 ft
8th +3 Ability Score Improvement 3d6/40 ft
9th +4 Shooting Style feature 3d6/40 ft
10th +4 4d6/45 ft
11th +4 4d6/45 ft
12th +4 Ability Score Improvement, Shooting Style feature 4d6/45 ft
13th +5 5d6/50 ft
14th +5 5d6/50 ft
15th +5 5d6/50 ft
16th +5 Ability Score Improvement 6d6/55 ft
17th +6 Shooting Style feature 6d6/55 ft
18th +6 6d6/55 ft
19th +6 Ability Score Improvement 7d6/60 ft
20th +6 7d6/60 ft

Shoot At Will[edit]

At 1st level, you have trained to know the perfect distances to know where to strike your targets. When you are at least 30ft from a target, any ranged weapons attacks they receive will deal 1d6 extra damage. This range and damage may increase as you level in this class, as shown in the New World Gunner table.

Focused Aim[edit]

At 2nd level you can hold your breath to deal an devastating blow, you may spend your action to stay still in your turn and deal a powerfull attack. In that turn your ranged attacks will gain a +2 to hit, and on a hit they will be considered a critical. However, on a miss the next attack made on you will be with advantage. You can use this feature an equal amount of times to your proficiency bonus.

Sniper Tricks[edit]

At 2nd level you have learned a lot of tricks over the time to hit your enemies better. You will gain one of the following features:

Eyes on The Target

You will gain a +2 in ranged weapon attack rolls

Bang!

Your ranged weapon damage rolls cannot be a 1 or 2, so when you roll one of these numbers you must reroll until you get anything other than 1 or 2.

Gone Without a Trace

When you are hidden, you will gain a +10 to your movement speed.

Opportunist

When you give an opportunity attack, no matter the distance you will gain the benefits of Shoot At Will.

Cunning Action[edit]

Starting at 3rd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Shooting Style[edit]

At 3rd level, you chose a shooting style. Choose between the Trickster, Hipno Shooter, Armored Shooter, Supersonic or Kuja Warrior all detailed at the end of the class description. Your choice grants you features at the 3rd level and again at the 6th, 9th, 12th and 17th level.


Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Evasion[edit]

At your 7th level, you can nimbly dodge out of the way of certain area Effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an Effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Shooting Styles[edit]

Trickster[edit]

Usopp_ts_splash.png
Ussop the greatest trickster to ever roam the seven seas, by KaizokuJotei[1]

The trickster style focuses in using anything you have at your advantage, be it an field, weakness or special bullets.

Special Bullets

<!-Class feature game rule information->

<!-Class Feature->

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<!-Class Feature->

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Hipno Shooter[edit]

Jango_splash.png
Jango, a pirate who climbed the ranks of the marines, by KaizokuJotei[2]

Armored Shooter[edit]

Splash_don_krieg.png
Don Krieg, the most feared pirate in East Blue, by KaizokuJotei[3]

The Armored Shooter Shooting Style is focused on having a clothing that shoots for you. If you pick this Shooting Style you will gain proficiency in Heavy Armors, and your Hit Die increases to a D8.

Super Sonic[edit]

88b71679d2475e3715f99f56a1a7438e.png
Van Augur, the super sonic shooter, by KaizokuJotei[4]

The Super Sonic Shooting Style focuses around dealing quick shots on your opponents while moving at super sonic speeds. When you pick this Shooting Style you will gain +10 to your movement speed, and this may increase as you level up.

Super Sonic Speed

At 3rd level after you hit a ranged weapon attack, you may take the disingage action in the same action. You can do this only once per turn.

Super Sonic Shots

At 6th level, whenever you take the disingage action from the Super Sonic Speed feature, you can attack with a ranged weapon as bonus action.

Deadly Aim

At 9th level, whenever you hit a critical with a ranged weapon, you will gain a +1 bonus to your damage rolls with the weapon. These bonus last until the end of the battle.

Kuja Warrior[edit]

2368f8da753850191115a8833be47870.png
Marguerite, one of the most skilled Kuja Warriors by KaizokuJotei[5]

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the New World Gunner class, you must meet these prerequisites: 14 dexterity, 13 wisdom

Proficiencies. When you multiclass into the New World Gunner class, you gain the following proficiencies: Perception, ranged simple or martial weapons

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