New World Cyborg (Grand Line Supplement)
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New World Cyborg[edit]
Cyborgs are humans or other life forms that have been modified with machines and metal for better functioning. These mechanical enhancements can include cybernetic replacements for missing organs or body parts, metal skin for extra protection, and weapons installed somewhere on the body.
Creating a New World Cyborg[edit]
- Quick Build
You can make a New World Cyborg quickly by following these suggestions. First, constitution should be your highest ability score, followed by intelligence.
Class Features
As a One Piece Cyborg you gain the following class features.
- Hit Points
Hit Dice: 1d10 per One Piece Cyborg level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per One Piece Cyborg level after 1st
- Proficiencies
Armor: none
Weapons:
Tools:
Saving Throws: Intelligence, Constitution
Skills: You may choose two of the following skills: Acrobatics, Athletics, Intimidation, Investigation and Performance.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus |
Features | Cyborg Enhancements |
---|---|---|---|
1st | +2 | Cyborg Origin, Steel Fists | - |
2nd | +2 | Cyborg Upgrades, Iron Body | 2 |
3rd | +2 | Cyborg Endurance | 2 |
4th | +2 | Ability Score Improvement | 2 |
5th | +3 | Cyborg Origins Feature | 4 |
6th | +3 | Iron Body Improvement | 4 |
7th | +3 | Cyborg Origins Feature, Extra Attack | 4 |
8th | +3 | Ability Score Improvement | 6 |
9th | +4 | Auto Repair | 6 |
10th | +4 | Iron Body Improvement, Cyborg Origins feature | 6 |
11th | +4 | — | 8 |
12th | +4 | Ability Score Improvement | 8 |
13th | +5 | Cyborg Origins feature | 8 |
14th | +5 | Iron Body Improvement | 10 |
15th | +5 | Cyborg Origins feature | 10 |
16th | +5 | Ability Score Improvement | 10 |
17th | +6 | Cyborg Origins feature | 12 |
18th | +6 | — | 12 |
19th | +6 | Ability Score Improvement | 12 |
20th | +6 | Cyborg Origins feature | 14 |
Cyborg Origin[edit]
At 1st level, you chose your cyborg origin. Choose between The Super Built or The Genius Creation, all detailed at the end of the class description. Your choice grants you features at certain levels.
Steel Fists[edit]
At 1st level your fists have been altered to be as strong as steel, your Unarmed Strikes will now count as a simple melee weapon that deals 1d8 + your Strength modifier Bludgeoning Damage.
Iron Body[edit]
At 2nd level, your body has been made to resist weapons and fists. Your natural armor class is 13 AC + your Constitution modifier, and you gain piercing resistance. At 6th level, your AC increases to 16 + your Constitution modifier, and you will gain Bludgeoning resistance. At 14th level your AC increases to 18 + your Constitution modifier, and you will gain slashing resistance. At 17th level, your AC will increase to 20 + your Constitution modifier and you may choose one resistance you gained from the class to become an immunity.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Cyborg Upgrades[edit]
At 2nd level, you can improve one of your cybernetic parts to gain a variety of upgrades. At the beginning of a long rest, you can improve yourself by making Enhancements. You have a number of enhancements you can spend as shown in the class table + Your Intelligence modifier, and it will increase as you level up. If you want to switch an upgrade, you must sacrifice it in exchange for another. You may pick two of these per level:
Upgrade Cost | Name | Description | Amount of Times You Can Take the Upgrade |
---|---|---|---|
1 | Improved Aim | Your aim has been improved to the point of extreme precision. Your ranged attacks will gain a +2 in their attack rolls, and with ranged attacks, you score a critical in a 19 instead of 20. | 1 |
1 | Armored Body | Any kind of bludgeoning, slashing, and piercing damage you take unless coated in Haki will be reduced by 2. | 1 |
1 | Charged Strike | You can spend an action spending 1 turn charging a Steel Strike, making an attack in the next turn against an object or creature within your unarmed strike range. On a hit, the attack will be considered a critical. | 1 |
1 | Heightened Speed | You have received an excellent speed upgrade, which gives you a +10 to your movement Speed and you may use the dash action as a bonus action. When you use your dash action with this feature, on your next turn you can only move at half of your normal movement speed. | 3 |
2 | Size Increase | You have increased your size to make you seem more intimidating, your size increases by one category and you will receive advantage on Intimidation checks against creatures with a size smaller than you (The creature must also have less CR than your total class level for you to gain advantage). | 2 |
3 | Extra Attack | You can get another extra attack as an upgrade. | 2 |
You can have as many upgrades as your Constitution modifier.
Cyborg Endurance[edit]
At 3rd level, your body has been made so you can endure hits that normal creatures couldn't. when you take damage from a non-haki source you can use your reaction to reduce said damage by 1d4 + your class level. This increases to 2d4 at 9th level, 3d4 at 15th, and 4d4 at 19th.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack[edit]
At 7th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Cyborg Origins[edit]
Suuuuper Cyborg![edit]
Franky the most SUUUUPER cyborg you will find, by kaizokuJotei, [1] |
You have rebuilt your own body from scratch, which makes you a SUPER Cyborg, giving you new mobility and gadgets. Your cyborg Points are called Cola Points.
- Strong Right
At 2nd level, you learned how to extend your fist in a fast punch, for 2 cola points you may extend your unarmed strike reach in 5ft for the attack action.
- Weapons Left
At 5th level, for 6 Cola Points you may launch a huge barrage of ranged attacks, you will launch 4 Ranged Bullets that deal 1d8 Piercing Damage in 30ft.
- Fresh Fire
At 7th level, for 10 cola points, you hold your breath for a moment, and launch a wave of fire at the opponent, dealing 3d6 Fire Damage with 15ft of range.
Pacifista[edit]
Bartholomew Kuma a Pacifista, by kaizokuJotei, [2] |
You were modified by the world's greatest scientist, and have a new powerful body that can shoot blasts of light and gain immense speed. Your Cyborg Points are called Pacifista Points.
- Iron Wall
At 2nd level, for 4 Pacifista Points, you may use your own body to protect someone as a reaction, taking half damage.
- Hand Blast
At 5th level, for 5 Pacifista Points, you may shoot a light blast that deals 2d6 + Constitution Radiant Damage, with a range of 60ft.
- Precise Eye Detection
At 7th level, while you have at least 10 Pacifista Points you have true sight in 60 ft. While you have this active, you have advantage against Saving Throws of being Charmed.
- Mouth Ray
At 10th level, for 15 Pacifista Points, you may give a mouth beam in a 40-foot range and 10 feet wide. The creatures in the area must make a Dexterity Saving Throw, if they succeed they take half damage, if they fail they take the full 5d10 +Constitution Radiant Damage and are knocked back by 10 feet.
- Multi Mouth Blast
At 13th level, for 20 Pacifista Points, you can shoot 4 light Blasts from your mouth, each dealing 3d12 Radiant Damage.
- Beam Improvements
At 15th level, each of your pacifista attacks will cause a 10ft explosion dealing 2d8 Force Damage. You can spend 15 Pacifista Points to increase the explosion size by 10ft and add extra 2d8 Force Damage.
Altered Human[edit]
- Requires you to be the human race
Judge Vinsmoke the ruler of the germa kingdom, by KaizokuJotei, [3] |
When you choose this cyborg origin, you must choose between four options of altered humans:
- Green Winch
Vinsmoke Yonji the Green Winch and the youngest of the germa army, by KaizokuJotei, [4] |
- Eletric Blue
Vinsmoke Niji the Eletric Blue and the third eldest son of the germa army, by KaizokuJotei, [5] |
Lightning Speed.
At 1st level, while wearing your suit you will gain +10ft to your movement speed, and it may increase as you level up.
- Sparking Red
Vinsmoke Ichiji the Spaking Red and the second eldest son of the germa army, by KaizokuJotei, [6] |
Explosive Nature. At 1st level, when you become this type of altered human you will gain resistance to force damage.
- Poison Pink
Vinsmoke Reiju the Poison Pink and the eldest daughter of the germa army, by KaizokuJotei, [7] |
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the Cyborg class, you must meet these prerequisites: 17 Constitution, 14 strength
Proficiencies. When you multiclass into the Cyborg class, you gain the following proficiencies:
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