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Neoshadow[edit]
Medium fiend (heartless), chaotic evil
Armor Class 14
Hit Points 26 (4d8 + 8)
Speed 30 ft.
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal
Challenge 1 (200 XP)
Pack Tactics. The neoshadow has advantage on an attack roll against a creature if at least one of the neoshadow's allies is within 5 feet of the creature and the ally isn't incapacitated.
Shadow Walk. The shadow can merge into the ground when it moves. The shadow's moment doesn't provoke opportunity attacks when moving in and out of a creature's range.
ACTIONS
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
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