Naoya Zenin, Child (Jujutsu Kaisen Supplement)
Naoya Zenin[edit]
Small humanoid (Human), chaotic good Armor Class 15 (Unarmored Defense)
Saving Throws Dex +5, Cha +4 Cursed Energy. Naoya has 6 cursed energy. All of the cursed energy, when used, is unavailable until it takes a long rest. Cursed Armor (1 Cursed Energy). on Naoya or another creature's turn, Naoya can give himself 5 Temporary Hit Points for 1 minute. He can only benefit from this feature again after 1 minute or after having his temporary hit points reduced to 0. 50 Meters In 3 Seconds! Naoya has two reactions per round. ACTIONSUnarmed Strike. Melee weapon attack +5 to hit, reach 5ft., one target. Hit 4 (1d4 + 3) bludgeoning damage BONUS ACTIONSMartial Arts. When Naoya uses the Attack action with an unarmed strike on her turn, he can make one unarmed strike or a melee weapon attack as a bonus action. Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the attack action on his turn, Naoya can perform 2 unarmed strikes as a bonus action Cursed Patient Defense (3 Cursed Energy). Naoya can take the Dodge action as a bonus action on his turn. Cursed Wind Step (3 Cursed Energy). Naoya can take the Disengage or Dash action as a bonus action on his turn, and his jump distance is doubled until the end of his turn Projection Sorcery (2 Cursed Energy). Naoya's walking speed increases by 10 feet and he will gain an additional attack on his Attack Action. He will also gain +5ft to your movement to each round Naoya chooses keep the cursed technique active. While his cursed technique is active, Naoya can only move in straight lines and only change directions twice per turn, should he break either he will fall under the 24 FPS Rule. Naoya must spend 1 Cursed Energy at the beginning of his turns to keep his cursed technique active. In addition, while under the effects of projection sorcery, Naoya will gain 3 additional reactions, and once per turn Naoya may use the Ready action no action required. When Naoya readies an action in this way the readied action may interrupt the trigger when he uses it, potentially causing the trigger to fail or not complete in some way. Momentum Damage. For every 10ft. Naoya moves while this technique is active, his next melee weapon attack or unarmed strike deals 2 additional force damage. The damage cannot be applied more than four times to the same attack.
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Cursed Technique. When a feature refers to Naoya's cursed technique, it refers to Projection Sorcery.
Improved Durability. This creature uses the Improved Durability rule. |
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