Mutations (Fallout Supplement)
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Mutations[edit]
Radiation has given you a Mutation! You gain positive and negative effects similar in function to traits. Some races start off with mutation points and gain more as a level up, another way to gain mutations is to be irradiated by radiation and you would roll a percentile die for (5%) to gain a mutation point.
Mutations & Cost | Positive Effects | Negative Effects |
---|---|---|
Marsupial (1) | Half the vertical jump requirement & +6 Str for Carrying capacity | Take a -2 Int |
Speed Demon (2) | +30ft base speed | chem last half as long |
Healing Factor (1-5) | gain fast healing 1-5 | -(1-5) to all other heals |
Grounded (2) | Electricity Resistance 20 | All Electrical attacks you use are Hafted |
Adrenaline Reaction (4) | All attacks gain 1d12 for every 10% of your HP you have missing | Take a -4 to Str |
Egg Head (2) | +6 Int | Take a -2 Str & -2 Con |
Electrically Charged (2) | At level 1, 10% chance to shock melee attackers for 1d8 electrical damage, every 5 levels thereafter add 10% and 1d8 for a max of 50% & 5d8 | You take a quarter of the damage that the melee attacker receives |
Eagle Eyes (3) | +4 Dex and + 2 to all crit threat zone to all weapons | Take a -6 to Str |
Heard Mentality (5) | + 5 to all ability scores for each ally within 300 feet of you | - 4 to all ability scores if no allies are within 300 feet of you |
Bronze Over Brain (4) | +6 Str and is considered 1 size larger for carrying capacity | Take a -4 to Int |
Empath (3) | All allies with in 300ft gain 1 DR/- for every level you possess | Every time you receive damage you take 1d4 extra damage for every 5 levels you possess |
Scaly Skin (4) | Gain 1 DR/radiation for every 2 levels you possess | When regaining action points on reset -1d4 of those point |
Talons (2) | At level 1 unarmed strikes deal 1d6 lethal damage and for every 5 levels you possess +1d6 to the damage | -4 to Cha |
Steady Hands (4) | + 2 crit threat zone and +2 to crit damage multiplier with all attacks |
-5 to the attack rolls |
Life Well (4) | +50% HP to your total HP | -6 Con |
Steel Skin (4) | At level 1 +1 natural armor and add 1 natural armor for every four levels you possess | - 5 to initiative |
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