Mushizo Daogui (5e Creature)

From D&D Wiki

Jump to: navigation, search

Mushizo Daogui (Saimyosho Obake)[edit]

Large humanoid (goblinoid), chaotic evil


Armor Class 14 (hide)
Hit Points 57 (6d10 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 8 (-1) 8 (-1) 12 (+1)

Skills Athletics +6, Intimidation +5
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin, Orc
Challenge 3 (700 XP)


Aggressive. As a bonus action the daogui can move up to its speed towards a hostile creature it can see.

ACTIONS

Crescent Moon Halberd. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing or piercing damage (daogui's choice).

Wasp Hive (3/Day). The daogui releases 1d4 + 1 mushizo wasp from his hive.


The mushizo daogui (saimyosho obake) are horribly mutated daogui who have had their blade arms ripped off and they have been terribly mutated by the bakemono no majo (bajang) magic and the burrowing wasps in his back. He releases hordes of angry giant poisonous wasps each turn (with the size of young ravens) from his warped back, which has a large porous colony of burrowing mushizo wasps living in his back. The mushizo daogui (saimyosho obake) is generally furious and insane with laughter from the gnawing pain he feels in his flesh but also the hallucinogenic saliva the wasps inject into his bloodstream, in battle he fights with a massive crescent moon halberd (o-naginata).



Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: