Mushizo Daogui (5e Creature)

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Mushizo Daogui[edit]

Large humanoid (goblinoid), chaotic evil


Armor Class 14 (hide armor)
Hit Points 57 (6d10 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 8 (-1) 8 (-1) 12 (+1)

Skills Athletics +6, Intimidation +5
Proficiency Bonus +2
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin, Orc
Challenge 3 (700 XP)


ACTIONS

Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d10 + 4) slashing damage.

Wasp Hive (3/Day). The daogui releases 1d4 + 1 mushizo wasps from its hive.

BONUS ACTIONS

Aggressive. The daogui moves up to its speed toward a hostile creature that it can see.


The mushizo daogui, also called saimyosho obake in some areas, are horribly mutated daogui who have had their blade arms ripped off and they have been terribly mutated by the bakemono no majo magic and the burrowing wasps in his back. He releases hordes of angry giant poisonous wasps the size of young ravens from his warped back, which has a large porous colony of burrowing mushizo wasps. The mushizo daogui (saimyosho obake) is generally furious and insane with laughter from the gnawing pain he feels in his flesh but also the hallucinogenic saliva the wasps inject into his bloodstream, in battle he fights with a massive crescent moon halberd (o-naginata).

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