Mushizo Wasp (5e Creature)

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Mushizo Wasp[edit]

Tiny beast, unaligned


Armor Class 13
Hit Points 1 (1d4 - 1)
Speed 10 ft., fly 60 ft.


STR DEX CON INT WIS CHA
5 (-3) 16 (+3) 8 (-1) 2 (-4) 16 (+3) 6 (-2)

Skills Perception +5
Proficiency Bonus +2
Senses passive Perception 15
Languages Goblin
Challenge 1/8 (25 XP)


ACTIONS

Sting. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


The mushizo wasp lives in the back hive of the mushizo daogui warriors who wield the fearsome crescent moon halberd. When they sense they are in danger they swarm from his back to strike at all nearby enemies of their master and support his allies. Generally, there are no more than eighteen mushizo wasps living in his back hive at one time, if he is injured they all come flying out. The large wasps are the size of young ravens, and they are a mix of black and dark orange. Since he is capable of speaking to them they can also act as his eyes and ears.

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