Mortarion (5e Creature)
From D&D Wiki
Mortarion[edit]
Large fiend (demon), neutral evil Armor Class 25 (natural armour)
Saving Throws Str +19, Con +20, Wis +19, Cha +15 Legendary Resistance (3/Day). If Mortarion fails a saving throw, he can choose to succeed instead. Death Miasma. At the start of each of Mortarion's turns, each creature within 10 feet of him takes 10 (3d6) poison damage. A creature that touches Mortarion or hits him with a melee attack while within 5 feet of it takes 10 (3d6) necrotic damage. Might of a Primarch. Mortarion's weapon attacks are considered magical for the purposes of calculating damage resistance and immunities. Divine Infallibility. If Mortarion rolls a natural 1 for an attack, ability check, or saving throw, he must reroll and take the new result. If the reroll is also a natural 1, that one takes effect ACTIONSMultiattack. Mortarion uses his Intimidating Presence. He then makes three attacks, only one of which can be with the Lantern. In place of two attacks, Mortarion can throw a phosfex bomb. Intimidating Presence. Each creature of Mortarion's choice that is within 120 feet of him and aware of him must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Mortarion's Intimidating Presence for the next 24 hours. Silence. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 26 (5d6 + 9) slashing damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 18 Constitution saving throw or die. The Lantern. Ranged Weapon Attack:" +15 to hit, range 50/150 ft., one target. Hit: 18 (4d8) necrotic damage and 18 (4d8) fire damage and the target is ignited for 1 minute. An ignited creature takes 9 (2d8) fire damage at the start of each of its turns. The target can end this damage by using its action to make a DC 15 Dexterity check to extinguish the flames. Phosfex Bomb (Recharge 5-6). Mortarion throws a phosfex bomb at a point he can see within 120 feet of him. Each creature in a 30-foot-radius sphere centered on that point must make a DC 16 Dexterity saving throw, taking 33 (6d10) piercing damage and 49 (14d6) necrotic damage on a failed save, or half as much damage on a successful one. Mortarion carries five phosfex bombs.
LEGENDARY ACTIONSMortarion can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Mortarion regains spent legendary actions at the start of his turn. Cull. Mortarion makes one attack with Silence. |
A skilled warlord in his own right, Mortarion was immediately given command of the XIV Legion of Astartes which carried his genetic inheritance, and did so on his own terms. Gathering them before him, a grim and spectral figure robed and bearing the great black scythe that had once belonged to his nightmarish foster-father, it must have seemed to the Terran-born Dusk Raiders that an ancient, graven image of the Grim Reaper had come before them as their new master. His words were simple and delivered in a harsh whisper that never the less carried to each and every one:
The Legion's name was then changed in accordance with this decree, and Mortarion's words were engraved above the airlock door of the Battle Barge Reaper's Scythe in honour of that moment. By this simple decree the Dusk Raiders were no more, and the records and annals from that day forward would carry this new name as one to strike fear into the hearts of Mankind's enemies. |
Back to Main Page → 5e Homebrew → Creatures