Morne's Great Hammer (Hammer of Mourning) (5e Equipment)

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Weapon (greatclub), legendary (requires attunement)

A greathammer of tremendous size and weight originating from a land lost to time. The dimensions, weight, and aesthetics of the weapon suggests that it was either designed for ceremonial purposes, such as a parade-weapon, or was a devastating tool bestowed only upon paladins or clerics that demonstrated extraordinary strength and unwavering faith. It may have also been bestowed upon distinguished individuals, such as high-ranking knights. What's for certain, however, is the profound resolve and power that this weapon is capable of generating within a person, as the great power contained within itself is testament to.

Morne's Great Hammer has a +2 bonus to attack and damage rolls and has the following differences from its mundane counterpart:

-Morne's Great Hammer, being significantly larger than normal greatclubs, has a weight of 50 lbs. and deals 2d8 bludgeoning.
-Morne's Great Hammer has the Oversized property alongside the standard properties of a greatclub.

A PC who is a cleric or paladin of good-alignment may go further by having this weapon bonded to them with the aid of his or her deity by performing a ritual of their choosing. This is by no means a requirement to use this weapon effectively, but doing so allows access to the following features:

Strength of Mourning. A cleric or paladin who is bonded to this weapon may ignore the Oversized property, receiving the necessary strength to wield it from their deity.

Wrath. Morne's Great Hammer has four charges. As an action, you may expend a charge and slam the head of the hammer into the ground vertically, unleashing a blinding flash and a powerful shockwave from the hammer. Any creature within 10 ft. of you receives 6d10 radiant damage, is launched back 10 ft, and is knocked prone. Creatures may make a DC 14 Dexterity saving throw to receive half damage and remain standing. Undead and oozes make this saving throw with disadvantage. The weapon regains 1d4 charges at dawn.

Bond. You are incapable of losing your grip on this weapon unless through voluntary means. It will remain firmly in your grasp despite accidents or failed saves/checks. Any disarm attempts made against the bonded wielder automatically fail.

Morne's Great Hammer ©FromSoftware

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