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Monotrucker[edit]
Medium monstrosity (unversed), chaotic evil
Armor Class 15
Hit Points 52 (7d8 + 21)
Speed 40 ft.
Saving Throws Dex +7 Skills Acrobatics +7, Athletics +3, Perception +3 Proficiency Bonus +3
Senses passive Perception 13
Languages Deep Speech
Challenge 6 (2,300 XP)
Devil's Sight. The Monotrucker can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Dash Attack. When the Monotrucker uses the dash action any creature it passes by for the first time that round must make a DC 15 Strength saving throw or take 10 (3d6) slashing damage and be knocked prone. On a successful save, they take half as much damage and are not knocked prone.
ACTIONS
Multi Attack. The Monotrucker can attack twice. Only one attack can be spike turn.
Swing. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 4) piercing damage.
Spike Turn. (Recharge 6) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 4) piercing damage. On a hit, the target must make a DC 15 Constitution saving throw or begin bleeding for one minute. While bleeding, the creature takes 8 (2d6) piercing damage at the start of each of it's turns. The creature can repeat this saving throw at the end of each of it's turns, ending the bleed on a success.
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