Monastic Tea (5e Other)
Monastic Tea[edit]
Cost: Varies
Brewing a tea requires one hour and access to a teapot or cooking pot and the right ingredients, and may be done during a short rest. When you brew tea, you may make as many servings as you have ingredients for, as long as your teapot is large enough. A serving of tea is 4 ounces of liquid, and drinking a tea uses an action. A creature that drinks less than a complete serving of tea does not gain its effects. If a tea is not consumed within 24 hours after being brewed, it loses its potency. The teas are so potent or whatever appropriate term that only 1 may be drank between long rests.
Each tea requires additional ingredients which may be purchased or scavenged for. (Note to dungeon masters: the more expensive a tea's ingredients, the harder they should be to acquire by scavenging. It is possible to make a quest around the collection of ingredients for these rare teas.).
Kokai tea This tea is used to enhance one's focus and understanding. For 1 hour after drinking this tea, a creature gains advantage on all intelligence, charisma, and wisdom ability checks.
- Recipe- Tanjin root worth 50 gp per 1 serving
Jansi tea For 1 hour after drinking this tea, a creature receives a surge of physical strength. It grants advantage on attack rolls and ability checks using strength, constitution, and dexterity.
- Recipe-Kukai root and Fuji extract, worth 50 gp per 1 serving
Chao tea For 1 hour after drinking this tea, a creature will receive a boost in speed. Their speed is doubled, and they have advantage on initiative checks and Dexterity saving throws.
- Recipe- Kanton root, worth 100 gp per 1 serving
Cān tea Those who drink this tea will gain the ability to communicate better. For 1 hour, a creature that drinks this tea have they advantage on wisdom(insight) checks and on charisma ability checks.
- Recipe- Depei extract worth 150 gp per 1 serving.
Nàijiǔ lì tea For 1 hour after drinking this tea, a creature will receive a boost in resilience and physical survivability. At the start of each of their turns they gain 5 temporary hit points, and they gain advantage on all constitution saving throws.
- Recipe- Nantua root, fooji extract, worth 100 gp per 1 serving
Fuyuan tea Those who drink this tea regenerate rapidly. For 1 hour, a creature that drinks this tea heals for 5d4 hit points at the start of their turn.
- Recipe- Tiepa root and Fuyuan extract worth 200 gp per 1 serving.
Zen tea Those who drink this tea will be calmed and enter a state of perfect serenity. For 1 hour, a creature that drinks this tea gains immunity to the frightened and charmed conditions, and advantage on charisma, intelligence, and wisdom saving throws. Additionally, you can add your int modifiers to your AC
- Recipe- Zen root, Kami extract, and Danhi seeds, worth 2500 gp per 1 serving.
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