Momo Nishiyima (Jujutsu Kaisen Supplement)
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Momo Nishiyima[edit]
Medium humanoid (Human), lawful good Armor Class 15 (Natural)
Saving Throws Dex +5, Cha +6 Cursed Energy. Momo has 17 cursed energy which she can use to fuel her abilities. All of her cursed energy is regained at the end of a long rest. Cursed Strikes. Whenever Momo makes an unarmed strike, she can spend up to 3 cursed energy to increase it's damage. On a hit, she deals 1d8 extra necrotic damage per energy spent. This may also be used as a response to the curse hitting a Nat 20. This energy persists until Momo hits a target or 1 minute passes. Flyby. Momo does not generate opportunity attacks when leaving the range of hostile enemies. Curse Empowered Strikes Momo adds an extra 1d8 necrotic damage to her unarmed strikes (already included). ACTIONSMultiattack Momo makes 2 attacks Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) Bludgeoning + 4 (1d8) necrotic damage. Cursed Gust of Wind (2 cursed energy). As an action while flying on her tool, Momo can create a strong line of wind that's 60 feet long and 10 feet wide. All creatures within range must make a Strength saving throw. On a failure, they take 5d10 slashing damage and are pushed 30ft back, on a success, they take half as much damage and are pushed half as much. Objects and structures take twice as much damage, and the line is considered difficult terrain until a creature takes an action to spend 1 minute cleaning it. If they find an object or creature on the way, they both take 1d4 bludgeoning damage. Wind Scythe (8 cursed energy). Ranged Cursed Energy Attack: +6 to hit, reach 60ft., one target. Hit: 32 (5d12) Slashing damage. BONUS ACTIONSCursed Energy Tracker. As a bonus action Momo can focus on one creature for 1 minute, seeing the “sparks” of cursed energy that always happen before cursed technique usage. For that minute when that creature forces her to make a save using their cursed technique or makes a cursed energy attack roll against her using their cursed technique they must roll stealth, using Charisma instead of Dexterity, against Momo's perception. If she wins you get advantage on the saving throw, or the attack roll is made with disadvantage. Martial Arts. After using the attack action, Momo can make an unarmed strike or an one-handed weapon attack with a bonus action. Cursed Blast of Blows. After Momo uses the Attack action, she can spend 1 Cursed Energy to perform two unarmed strikes. Cursed Patient Defense. Momo can spend 1 Cursed Energy to take the Dodge action, and she gains advantage in Constitution and Charisma saving throws when she uses the dodge action granted by this feature, as long as she benefit from the dodge. Cursed Wind Step. Momo can spend 1 Cursed Energy to take the Disengage or Dash actions, and her jump distance is doubled until the end of her turn. Cursed Armor. Momo can spend up to 3 cursed energy to give herself temporary hit points equal to the cursed energy spent times 5 for 1 minute. Momo can only benefit from this feature again after 1 minute or having her temporary hit points reduced to 0.
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