Momo Nishiyima (Jujutsu Kaisen Supplement)
Momo Nishiyima[edit]
Medium humanoid (Human), lawful good Armor Class 15 (unarmored defense)
Saving Throws Dex +5, Cha +6 Cursed Energy. Momo has 13 cursed energy which she can use to fuel her abilities. All of her cursed energy is regained at the end of a long rest. Cursed Armor. Momo can spend up to 3 cursed energy to give herself temporary hit points equal to the cursed energy spent times 5 for 1 minute. Momo can only benefit from this feature again after 1 minute or having her temporary hit points reduced to 0. Cursed Strikes. Whenever Momo makes an unarmed strike, she can spend up to 3 cursed energy to increase it's damage. On a hit, she deals 1d8 extra necrotic damage per energy spent. This may also be used as a response to the curse hitting a Nat 20. This energy persists until Momo hits a target or 1 minute passes. Curse Empowered Strikes Momo adds an extra 1d8 necrotic damage to her unarmed strikes (already included). Tool Manipulation (1 Cursed Energy). Momo's technique allows her to manipulate an object which she is attuned with. When Momo takes a long rest, she may spend 4 hours imbuing cursed energy into a single object that weighs no more than 300 pounds. After that, the object is now attuned to her. She can attune to 3 objects, having already attuned to a broom. Momo can remove her attunement to an object with no action required. With no action required, if an object she's attuned to is within 10ft, she may lift it in the air and bring it to within 5ft of her, it stays within up to 5ft of her and follows her until she dismisses it (no action required), grabs it or uses a Free Action to control it. As a Free Action for 1 Cursed Energy, Momo can telepathically control said object to lift it in the air for 1 minute. While the object is in the air, she may move it up to no more than 80 feet from her. While the object is being controlled, she may take one of the following actions:
Whenever her tool stops flying, she may spend 1 cursed energy to keep it flying for one more minute. Momo can only utilize one attuned tool at once, despite still being able to have multiple at a time. Mount Tool. While the object is within 5 feet of a creature, by spending half its movement speed, up to two creatures Momo chooses (including herself) may get on top of it and use it for flight. While riding the tool, the tool has a flying speed of 60, and Momo may spend 3 additional cursed energy to increase the tool's flying speed by the amount spent times 3 for a minute, she cannot perform this if it’s already benefiting from a speed increase, and creatures riding it take no opportunity attacks from flying by a creature. If the tool is two or more sizes smaller than the creature riding it, it must make a DC 15 Dexterity (Acrobatics) check each time it mounts it, or travels 60ft, on a failure the creature falls off the tool and is prone. If there is more than one creature mounting on an object, the flying speed decreases by 20ft for every size the creature is past the tool's size. Utilize Tool. Momo can exert fine control over tools, such as manipulating a simple tool, opening a door or a container, storing or retrieving an item from an open container, or pouring the contents from a vial. ACTIONSMultiattack Momo makes 2 attacks Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) Bludgeoning damage. Tool Manipulation Attack. Momo can make 3 cursed energy attack rolls, against one or more creatures within a 20/80 feet range. On a hit, they take 8 (2d4 + 3) bludgeoning damage. If the object is a melee weapon, she may replace the damage with the weapon's original damage. After doing all of its attacks, it may come back to within 5 feet of her and keeps floating by her side. Depending on the weight of the object, the die tier is increased as the impact is increased.
Cursed Gust of Wind (3 Cursed Energy). While flying on her tool, Momo can create a strong line of wind that's 60 feet long and 10 feet wide. All creatures within range must make a Strength saving throw. On a failure, they take 5d10 slashing damage and are pushed 30 feet back. On a success, they take half as much damage and are pushed half as much. Objects and structures take twice as much damage, and the line is considered difficult terrain until a creature takes an action to spend 1 minute cleaning it. If they find an object or creature on the way, they both take 1d4 bludgeoning damage. BONUS ACTIONSMartial Arts. After using the attack action, Momo can make an unarmed strike or an one-handed weapon attack with a bonus action. Cursed Blast of Blows (1 Cursed Energy). After Momo uses the Attack action, she can perform two unarmed strikes. Cursed Patient Defense (1 Cursed Energy). Momo can take the Dodge action, and she gains advantage in Strength and Constitution saving throws when she uses the dodge action granted by this feature, as long as she benefit from the dodge. Cursed Wind Step (1 Cursed Energy). Momo can take the Disengage or Dash actions, and her jump distance is doubled until the end of her turn. Cursed Lamp (2 Cursed Energy). While on top of her tool, Momo can activate a cursed lamp. While the lamp is active, she has advantage in Perception checks involving locating creatures. Also, she may spend a free action to choose one hostile creature she can see, said creature will be revealed to all of her allies, making their first attack roll against it have advantage. This lamp lasts until it's used to locate a creature. Cursed Energy Tracker. As a bonus action Momo can focus on one creature for 1 minute, seeing the “sparks” of cursed energy that always happen before cursed technique usage. For that minute when that creature forces her to make a save using their cursed technique or makes a cursed energy attack roll against her using their cursed technique they must roll Stealth, using Charisma instead of Dexterity, against Momo's perception. If she wins you get advantage on the saving throw, or the attack roll is made with disadvantage.
|
Jujutsu Sorcerer. Momo has 5 levels in the Jujutsu Sorcerer class. Improved Durability. This creature uses the Improved Durability rule. |
Back to Main Page → 5e Homebrew → Creatures