Mai Zenin (Jujutsu Kaisen Supplement)
Mai Zenin[edit]
Medium humanoid (Human), neutral good Armor Class 16 (Unarmored Defense)
Saving Throws Dex +6, Int +6 Cursed Energy. Mai has 6 cursed energy she can use to fuel her abilities. All of her cursed energy is replenished at the end of a long rest. Cursed Armor. Mai can spend up to 3 cursed energy to give herself temporary hit points equal to the cursed energy spent times 5 for 1 minute (no action required). Mai can only benefit from this feature again after 1 minute or having her temporary hit points reduced to 0. Cursed Energy Deficiency. Mai must spend twice as much Cursed Energy when using Construction. Battle Construction. While attacking with a ranged weapon Mai may create ammunition for said weapon as part of attacking with said weapon. Additionally, she is now considered proficient with any weapons or armor she makes with her Innate Technique. Lower Cursed Energy. Whenever someone tries to track Mai using the Cursed Energy Tracker feat they do their Wisdom (Perception) check with disadvantage. Sharpshooter. Mai will gain a +2 when attacking with ranged weapons (already included). ACTIONSMultiattack. Mai makes 2 attacks. Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 4) bludgeoning damage. Cursed Revolver. Ranged Weapon Attack: +8 to hit, range 30/300 ft., one target. Hit: 12 (2d8 + 3) piercing and 12 (2d8 + 3) necrotic damage. Analysis. Mai can spend 30 seconds analyzing Material Substances of her choice within reach. After that, she must make an Intelligence (Investigation) check against a DC10 + 5 per rarity above common that the material has. On a success, she learns about that material and registers it. On a failure, she doesn't learn about the material and can try again in 30 minutes. Mai may choose to analyze a weapon, following the same rules as analyzing a material, on a success, she learns about its properties. Mai can know about 19 total materials or weapons and currently knows the properties of rubber, lead and gunpowder. When she analyzes a substance or weapon, she learns every single property it has. Its functions, its substance, its size, its weight, its value, and of course, its properties. For example, if she analyzes copper, she now knows its conductive and antimicrobial properties and may use it in her creations. Construction (2 Cursed Energy). Mai can create a non-magical tool, weapon or object out of a material she knows. However, for every 5 pounds a creation weighs, she must spend 1 additional cursed energy in its creation. Mai can spend 6 Cursed Energy this way. When she creates an object or weapon, it may have 3 properties as your proficiency bonus. When she creates an object or weapon, she may choose to exclude any properties it may possess (While creating a Heavy Crossbow, she can choose to create it without the Heavy property). Her creations last indefinitely, only disappearing if she chooses so at will or if they are destroyed. She can have 8 creations at once, becoming unable to create anything new while at her limit. As part of creating an object, Mai can spend cursed energy as if she was creating up to any number of other objects, however she will instead apply properties of her choice from said objects to the one she is currently creating. Every property added costs 2 Cursed Energy. Mai can add 3 properties. She cannot add the light property to a weapon with the heavy property and vice versa. BONUS ACTIONSMartial Arts. When Mai uses the Attack action, she can make an unarmed strike. Cursed Blast of Blows (1 Cursed Energy). After Mai uses the Attack action, she can perform two unarmed strikes. Cursed Patient Defense (1 Cursed Energy). Mai can take the Dodge action. She also gains advantage in Constitution and Charisma saving throws when she uses the Dodge action granted by this feature, as long as she benefits from the Dodge. Cursed Wind Step (1 Cursed Energy). Mai can take the Disengage or Dash action, and her jump distance is doubled until the end of her turn. Cursed Weapon Enhancement. Mai can spend up to 3 Cursed Energy to add to her damage rolls with a weapon for 1 minute. Whenever she hits a target with this weapon, it takes extra necrotic damage equal to two times the amount spent. Construction. Mai uses her Construction.
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Mai was a second-year at student at Kyoto Jujutsu High, a member of the Zenin clan and the younger twin sister of Maki Zenin. She looked identical to her twin sister Maki Zenin, but with her hair cut shorter. Like her sister, Mai was mistreated by the Zenin clan growing up only for being a girl with little talent for jujutsu. Mai was content with living under their thumb as a servant and would rather do chores than fight. In contrast, Maki wanted to spite the clan and work as a sorcerer. The repercussions of Maki's rebellion forced Mai to study to become a jujutsu sorcerer. Mai detested the grotesque work exorcising curses entails and resented Maki for essentially thrusting them both into that life. [2] Jujutsu Sorcerer. Mai has 5 levels in the Jujutsu Sorcerer class. She also uses the Intellect Over Will rule. 1 Bullet a Day. Due to the circumstences of her birth and cursed technique, Mai has a very hard time utilizing it, having very little power to create basically anything. For that reason, she intentionally uses a revolver to bluff her bullet count and catch her opponents off-guard with a constructed seventh bullet [3] Cursed Technique. When a feature refers to Mai's cursed technique, it refers to Construction. Feats. Variant: Cursed Bolt Action Rifle. Sometimes, Mai will also equip herself with a more powerful and longer ranged weapon, especially when hunting spirits. She will then have the following additional Action: Cursed Bolt Action Rifle. Ranged Weapon Attack: +8 to hit, range 120/1200 ft., one target. Hit: 12 (2d8 + 3) piercing and 12 (2d8 + 3) necrotic damage. Improved Durability. This creature uses the Improved Durability rule. |
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