Mai Zenin (Jujutsu Kaisen Supplement)
Mai Zenin[edit]
Medium humanoid (Human), neutral good Armor Class 15 (Unarmored Defense)
Saving Throws Dex +7, Cha +4 Cursed Energy. Mai has 6 cursed energy she can use to fuel her abilities. All of her cursed energy is replenished at the end of a long rest. Cursed Armor. Mai can spend up to 3 cursed energy to give herself temporary hit points equal to the cursed energy spent times 5 for 1 minute (no action required). Mai can only benefit from this feature again after 1 minute or having her temporary hit points reduced to 0. Analyze. Mai can spend 1 minute analyzing a non-magical object within reach, then make an Intelligence (Investigation) check against DC 10 + 5 per rarity level above common. Success reveals every property, function, and detail of the object (size, weight, value, etc.). Failure means she can retry after an hour. Lower Cursed Energy. Whenever someone tries to track Mai using the Cursed Energy Tracker feat they do their Wisdom (Perception) check with disadvantage. Sharpshooter. Mai has a +2 when attacking with ranged weapons (already included). ACTIONSMultiattack. Mai makes 2 attacks. Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 4) bludgeoning damage. Cursed Revolver. Ranged Weapon Attack: +9 to hit, range 30/300 ft., one target. Hit: 13 (2d8 + 4) piercing and 12 (2d8 + 3) necrotic damage. Construction (2 Cursed Energy). Mai can create an object with known properties. For every 5 pounds it weighs, she spends 1 additional cursed energy, and for each rarity level above common, it costs 2 extra cursed energy. She can have any number of these items created at a time.
BONUS ACTIONSMartial Arts. When Mai uses the Attack action, she can make an unarmed strike. Cursed Blast of Blows (1 Cursed Energy). After Mai uses the Attack action, she can perform two unarmed strikes. Cursed Patient Defense (1 Cursed Energy). Mai can take the Dodge action. She also gains advantage in Constitution and Charisma saving throws when she uses the Dodge action granted by this feature, as long as she benefits from the Dodge. Cursed Wind Step (1 Cursed Energy). Mai can take the Disengage or Dash action, and her jump distance is doubled until the end of her turn. Cursed Weapon Enhancement. Mai can spend up to 3 Cursed Energy to add to her damage rolls with a weapon for 1 minute. Whenever she hits a target with this weapon, it takes extra necrotic damage equal to two times the amount spent.
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Mai was a second-year at student at Kyoto Jujutsu High, a member of the Zenin clan and the younger twin sister of Maki Zenin. She looked identical to her twin sister Maki Zenin, but with her hair cut shorter. Like her sister, Mai was mistreated by the Zenin clan growing up only for being a girl with little talent for jujutsu. Mai was content with living under their thumb as a servant and would rather do chores than fight. In contrast, Maki wanted to spite the clan and work as a sorcerer. The repercussions of Maki's rebellion forced Mai to study to become a jujutsu sorcerer. Mai detested the grotesque work exorcising curses entails and resented Maki for essentially thrusting them both into that life. [2] Jujutsu Sorcerer. Mai has 5 levels in the Jujutsu Sorcerer class. She also uses the Intellect Over Will rule. 1 Bullet a Day. Due to the circumstences of her birth and cursed technique, Mai has a very hard time utilizing it, having very little power to create basically anything. For that reason, she intentionally uses a revolver to bluff her bullet count and catch her opponents off-guard with a constructed seventh bullet [3] Cursed Technique. When a feature refers to Mai's cursed technique, it refers to Construction. Feats. Variant: Cursed Bolt Action Rifle. Sometimes, Mai will also equip herself with a more powerful and longer ranged weapon, especially when hunting spirits. She will then have the following additional Action: Cursed Bolt Action Rifle. Ranged Weapon Attack: +9 to hit, range 120/1200 ft., one target. Hit: 13 (2d8 + 4) piercing and 12 (2d8 + 3) necrotic damage. Improved Durability. This creature uses the Improved Durability rule. |
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