Missile Squids (Jujutsu Kaisen Supplement)

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Missile Squids[edit]

Tiny undead (cursed spirit), chaotic evil


Armor Class 10
Hit Points 14 (4d4 + 4)
Speed 50 ft. fly (hover)


STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 12 (+1) 7 (-2) 10 (+0) 12 (+1)

Damage Vulnerabilities radiant
Damage Resistances poison
Senses passive Perception 10
Languages
Challenge 1/2 (100 XP)


Cursed Energy. The curse has 3 cursed energy it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of its turns in combat.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

ACTIONS

Rocket Collision (1 Cursed Energy). Melee Weapon Attack: +4 to hit, reach 120 ft., one target. Hit: 6 (1d8 + 2) piercing damage and the creature must succeed on a DC 12 Strength saving throw or be knocked prone. The curse moves to anywhere within 5ft. of the target during this action.

BONUS ACTIONS

Regeneration. The curse can spend up to 3 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses its Regeneration.

tenor.gif
A Cursed Spirit Manipulation user summoning multiple Missile Squids to shoot them.
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A Cursed Spirit Manipulation user summoning tens of Missile Squids to form a barrage.

This cursed spirit uses cursed energy to shoot it's own body at high speeds, using itself as a projectile.

Feats. The curse has the following feats:

Regeneration

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