Mipha's Chosen (5e Class)
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Zora that are excellent at defense and recovery.
Prestige Class: Mipha's Chosen
Mipha's Chosen are an elite group of Zora that have aspired to defend their kind through thick and thin. They are expert healers and defenders and empower their abilities from the spirit of Mipha, the Champion of the Zora.
To qualify for multiclassing into the Mipha's Chosen class, you must meet these prerequisites:
- Minimum Ability Scores: Constitution 13+, Wisdom 13+
- Minimum Character Level: 10 levels in any class
- Racial Requirement: Zora
- Special Task: You must attune with the spirit of Mipha and be deemed worthy by her to take levels in this prestige class.
As a Mipha's Chosen you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Mipha's Chosen level
Hit Points per Level: 1d8 (or 5) + Constitution modifier per Mipha's Chosen level
Tools: Healer's Kit
Saving Throws: Constitution, Wisdom
Skills: Choose two from Insight, Medicine, Nature, and Survival.
|Features||Zora Magic||Cantrips Known||Spells Known||Max Spell Level|
|1st||Mipha's Grace Spellcasting||1||1||4||1st|
|2nd||Avenge the Fallen||2||1||4||1st|
|4th||Heightened Ability Score Improvement||4||1||5||2nd|
|6th||Blessing of Mipha||6||2||7||3rd|
|7th||Share the Grace||7||2||8||4th|
|8th||Heightened Ability Score Improvement||8||2||8||4th|
You have been marked as one of Mipha's Chosen, and her will revives you in battle. Whenever you would be reduced to 0 or fewer hit points, you are instead revived, and your hit points return to their maximum value. Once you have benefited from this feature, you cannot benefit from it again until you take a long rest.
As a conduit of Mipha's power, you can cast spells from the Mipha's Chosen spell list.
At 1st level, you know one cantrip of your choice from the Mipha's Chosen spell list. You learn additional Mipha's Chosen cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Mipha's Chosen table.
At 1st level, you know four spells of 1st level of your choice from the Mipha's Chosen spell list. At 3rd level, you can choose 2nd-level spells, at 5th level, you can choose 3rd-level spells, at 7th level, you can choose 4th-level spells, and at 9th level, you can choose 5th-level spells. You learn additional Mipha's Chosen spells of your choice at higher levels, as shown in the Spells Known column of the Mipha's Chosen table.
Whenever you gain a level in this class, you can replace one spell you know with another from the Mipha's Chosen spell list.
- Zora Magic
At 1st level, you have 1 point Zora Magic, and you gain additional points at higher levels, as shown in the Zora Magic column of the Mipha's Chosen table. You can use your Zora Magic to cast spells of 5th-level and lower that you know (even those that are not provided by this class). To do so, you must expend a number of Zora Magic points equal to the level of the spell. You regain any expended Zora Magic points whenever you finish a short or long rest.
- Spellcasting Ability
Wisdom is your spellcasting ability for your Mipha's Chosen spells. The power of your spells comes from Mipha's benevolence. You use your Wisdom whenever a Mipha's Chosen spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Mipha's Chosen spell you cast and when making an attack roll with one.
- Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
- Spell attack modifier = your proficiency bonus + your Wisdom modifier
Avenge the Fallen
At 2nd level, you can defend your companions from the onslaught of their foes when the strain of battle becomes to heavy. Whenever a friendly creature that you can see dies or is reduced to 0 or fewer hit points, you can make an attack as a reaction against a creature that caused it to die or be reduced to 0 or fewer hit points. This attack can take the form of a cantrip you know.
Ability Score Increase
When you reach 4th level, and again at 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can't increase an ability score above 24 using this feature.
Blessing of Mipha
At 6th level, you can keep the ones you love from death. Whenever a friendly creature is reduced to 0 or fewer hit points or would make a death saving throw, you can use your reaction to bless it. You must concentrate on this blessing as if you were concentrating on a spell, but you can concentrate on it indefinitely. While blessed in this way, a creature has resistance to all damage and cannot fail death saving throws. Additionally, any healing the creature receives while under this blessing increases by your Mipha's Chosen level. The blessing ends once a creature returns to at least 1 hit point.
Once you have used this feature a number of times equal to your Wisdom modifier (minimum of once), you must complete a long rest before you can use it again.
Starting at 7th level, you aren't the only one to benefit from your mistress's grace. You learn Death Ward if you didn't already know it, and it doesn't count against your spells known. Whenever you cast it, a target creature instead comes under the effects of your Mipha's Grace feature for the duration.
At at 10th level, the protection granted by Mipha extends even to those around you. You gain an invisible magical aura in a 30-foot sphere around you. Any creature in the aura of your choice cannot have an AC lower than 10 + your Wisdom modifier. Additionally, whenever a creature in the aura would take damage, you can choose to take that damage instead.
When a willing creature in the aura would be reduced to 0 or fewer hit points, you can use your reaction to cause it to drop to only 1 hit point instead. Once you have used this ability, you must complete a short or long rest before you can use it again.
You can learn spells from the Mipha's Chosen spell list and additional spells based on your archetype.
Frostbite, Guidance, Light, Mending, Ray of Frost, Resistance, Sacred Flame, Shape Water, Spare the Dying, Word of Radiance
- 1st Level
Absorb Elements, Bless, Create or Destroy Water, Cure Wounds, Detect Poison and Disease, Guiding Bolt, Healing Word, Heroism, Sanctuary, Shield of Faith
- 2nd Level
Aid, Enhance Ability, Healing Spirit, Lesser Restoration, Prayer of Healing, Protection from Poison, Spiritual Weapon, Warding Bond
- 3rd Level
Aura of Vitality, Beacon of Hope, Create Food and Water, Daylight, Elemental Weapon, Mass Healing Word, Protection from Energy, Remove Curse, Revivify, Spirit Guardians, Wall of Water, Water Breathing, Water Walk
- 4th Level
Aura of Life, Aura of Purity, Elemental Bane, Watery Sphere
- 5th Level
Circle of Power, Greater Restoration, Maelstrom, Mass Cure Wounds, Raise Dead