Minor Scorpion Curse (Jujutsu Kaisen Supplement)
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Minor Scorpion Curse[edit]
Medium undead (cursed spirit), chaotic evil Armor Class 15 (natural armor)
Skills Intimidation +3 Cursed Energy. The curse has 6 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns. Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it. ACTIONSSting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. A creature poisoned this way may repeat the saving throw at the end of its turns, ending the effect on a success. Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft, one target. Hit: 13 (1d8 + 3) piercing damage. BONUS ACTIONSRegeneration. The curse can spend up to 3 Cursed Energy, regaining hit points equal to 5 times the amount spent. REACTIONSRegeneration. As a Reaction to suffering damage, the curse uses its Regeneration. |
This spirit is supposed to be used in conjuncture with the Scorpion Curse Not Canon. The scorpion curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. Improved Durability. This creature uses the Improved Durability rule. |
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