Miguel Oduol (Jujutsu Kaisen Supplement)

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Miguel Oduol[edit]

Medium humanoid (human), lawful evil


Armor Class 28 (unarmored defense)
Hit Points 660 (40d10 + 440)
Speed 85 ft.


STR DEX CON INT WIS CHA
22 (+6) 24 (+7) 18 (+4) 14 (+2) 14 (+2) 22 (+6)

Saving Throws Dex +13, Cha +12
Skills Acrobatics +13, Athletics +12, Insight +8, Perception +8
Proficiency Bonus +6
Senses passive Perception 18
Languages Common
Challenge 23 (50,000 XP)


Cursed Energy. Miguel has 56 cursed energy which he can expend. He regains all cursed energy spent at the end of a long rest.

Cursed Strikes. When making an Unarmed Strike, Miguel may spend up to 6 Cursed Energy, adding 1d8 Necrotic damage to its damage. This may also be used when he hits a Nat 20. This energy persists until he hits a target or 1 minute has passed.

Durable Cursed Armor. Miguel can spend up to 5 cursed energy to give himself temporary hit points equal to the cursed energy spent times 10 for 1 minute (no action required). Miguel can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0. Additionally, he has resistance to bludgeoning, slashing, and piercing damage while benefitting from this feature.

Durable Body. Miguel reduces all damage by 5.

Sturdier Frame. Miguel gains a +2 bonus to his AC (already included).

Curse-Empowered Strikes. Miguel deals an additional 6 (1d12) necrotic damage whenever he attacks with his Black Rope or Unarmed Strikes (already included). Additionally, his attacks are considered magical.

Cursed Energy Recovery. While in combat, Miguel regains 1 cursed energy at the beginning of his turns, up to his maximum.

Evasion/Endurance. Whenever Miguel is forced to make a Dexterity or Constitution saving throw, he takes half as much damage on a failure and no damage on a success.

50 Meters In 3 Seconds! Miguel has two reactions per round.

Strong Body. Miguel reduces all non-magic damage he takes but psychic by 5. This also affects magical damage if he is using Cursed Armor.

Taijutsu Sorcery. Once per turn, Miguel can make an unarmed strike with advantage. If he already had advantage on a unarmed strike, he raises the critical hit range for the attack by 1.

Cursed Energy Tracker. Miguel may make a Perception check, adding his Charisma modifier, to see if there are any remains of cursed energy in the place he's at, and if he succeeds he knows exactly who the energy is from. In case he does not know who the person is, then he can only track down where the cursed energy trail leads him to. The DC is equal to the cursed energy DC of the creature he's trying to track. Additionally, he knows when a creature spends cursed energy, and how much they spend when doing so.

Black Rope Maintenance. On a short or long rest Miguel can imbue cursed energy into the rope to restore its lost hit points. On a short rest Miguel can imbue up to 5 Cursed Energy, and on a long rest he can imbue as much as he'd like. The rope heals 15 hp per Cursed Energy spent.

ACTIONS

Multiattack. Miguel makes three attacks.

Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) bludgeoning and 6 (1d12) necrotic damage.

Black Rope. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (1d12 + 11) bludgeoning and 18 (2d12 + 6) necrotic damage. Attacks from the rope will ignore defensive cursed techniques, and whenever they do, the rope takes damage equal to the cursed energy spent on the defensive technique.

Black Rope Restraint. Miguel can attempt to restrain an enemy with the rope who can either make a Dexterity saving throw to avoid it, or a Strength save to break out of it, with the DC being 21. Upon being caught by the rope the target will be considered restrained and unable to use cursed techniques. They can attempt to break free from the rope at the start of each of their turns by making a Strength against the DC, escaping on a success and remaining trapped on upon failure. Miguel may also have this effect when grappling a creature while wielding the Black Rope.

Exorcise. Miguel can automatically destroy a cursed spirit within 30 feet of himself with a CR of 3 or lower that he can see.

BONUS ACTIONS

Cursed Weapon Enhancement. Miguel can spend up to 6 cursed energy to add to a melee weapon he is wielding for 1 minute. Whenever he hits a target with the weapon, it takes extra necrotic damage equal to twice the amount spent. He can only use this enhancement again after 1 minute has passed.

Cursed Blast of Blows (1 Cursed Energy). Immediately after taking the attack action, Miguel can make two unarmed strikes. Additionally, he gains advantage on the saving throws of the person he is attacking until the start of his next turn, if he lands both attacks on them.

Cursed Patient Defense (1 Cursed Energy). Miguel can take the dodge action on his turn.

Cursed Wind Step (1 Cursed Energy). Miguel can take the dash or disengage action on his turn.

Peak of Speed. Miguel can take the dash action.

Hakuna Laana (3 Cursed Energy). Miguel may start dancing, entering Hakuna Laana for 1 minute, during which he gains the following benefits:

  • He gains advantage on ability checks and saving throws using Strength, Dexterity or Constitution.
  • He gains advantage on any saving throw he makes against a cursed technique or a feature which costs cursed energy and their DC's are reduced by 6.
  • Ranged cursed energy attack rolls and melee cursed energy attack rolls against him have disadvantage and are reduced by 6.
  • He adds 5 to any ability check, saving throw, attack roll, or damage roll made using Strength, Dexterity, or Constitution.
  • His AC increases by 6.
  • He gains a damage threshold of 20. This damage threshold is doubled against cursed technique features and features which cost cursed energy. If an attack’s damage is ignored because of the threshold it is treated as having missed him, and if a saving throw’s damage is ignored because of the threshold he is treated as having passed the saving throw.

Cursed Energy Tracker. Miguel can focus on one creature for 1 minute, seeing the “sparks” of cursed energy that always happen before cursed technique usage. For that minute when that creature forces him to make a save using their cursed technique or makes a cursed energy attack roll against him using their cursed technique they must roll Stealth, using Charisma instead of Dexterity, against his Perception. If Miguel wins he gets advantage on the saving throw, or the attack roll is made with disadvantage.

REACTIONS

Black Rope Defense. This weapon starts with a total of 200 hit points. When being hit by an attack imbued with cursed energy Miguel is able to use the rope in order to have the rope take the damage in his place. The rope has resistance to all damage imbued with cursed energy. Miguel has an additional reaction exclusively for defending himself with the rope.

Human Wall (5/long rest). Upon hitting 0 hit points, Miguel can spend a hit die to fall to the amount rolled in hit points. All uses are restored on a long rest.

Taijutsu Sorcery. Whenever Miguel takes the Attack action on her turn, he may take the Dodge action as a reaction however this Dodge action only causes melee attacks against him to have disadvantage. If a creature rolls a natural 1 on a melee attack against him whilst he has performed this variation of the Dodge action, Miguel can make one attack against that creature if it is within range once per round.

Cursed Enhanced Body. Whenever Miguel makes a Strength, Dexterity or Constitution saving throw, he may spend up to 6 cursed energy to add the number of energy spent as a bonus to the saving throw. He may use this reaction once per round without spending a reaction.

image-2024-12-10-115601451.png
Miguel using Hakuna Laana to avoid attacks.

Jujutsu Sorcerer.

Miguel has 20 levels in the Jujutsu Sorcerer class.

Cursed Energy Reinforcement

Miguel's constantly reinforcing his body with cursed energy, granting himself the following benefits:

  • When Miguel makes a Strength, Dexterity or Constitution ability check, Miguel may use his Charisma as his ability score for the check if it was higher.
  • Miguel may calculate his jump distance and height with his Charisma score, and his jump distance and height are quadrupled.
  • Miguel may use his Charisma score to determine his carrying capacity. His carrying capacity (including maximum load and maximum lift) is also doubled.

Design Note: This sheet is designed of Miguel is designed to work both before and after The Night Parade of a Hundred Demons. When using the sheet before or during The Night Parade of a Hundred Demons, use it as is, but if using the sheet at any point after The Night Parade of a Hundred Demons, use it without the following features:

  • Black Rope
  • Black Rope Maintenance
  • Black Rope Restraint
  • Black Rope Defense

Miguel Oduol's Feats.

Strong Body, Human Wall, Athlete History, 50 Meters In 3 Seconds!, Resilient.

Taijutsu Sorcery.

Immense Cursed Energy, Cursed Energy Tracker.

Cursed Enhanced Body, Cursed Energy Reinforcement.

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